ONE HUNDRED AND

SEVENTY FIVE CHESS BRILLIANCIES

ILLUSTRATED WITH 222 DIAGRAMS

BY

P. WENMAN

EX-SCOTTISII CHAMPION

AUTHOR OF

CHESS otMS; G£MS oeruB C^:lt!98 8#Akl>: MaMkRI'IKCE?

ov TiiR cicK^ jjoard; cam« from montk cakl#;

FlFTV T\Vr}-M#Vft I^ROSLEMK; PK08L>fMS AND FUZZLE&: LF-AUX TO PLAY CUKSS; LTC, LTC.

LONDON

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BOOK

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MADE IN GREAT BRITAIN AT THE PITllAN PRESS BATS

Nmtts ofPUf€fS

Marshall v, Gunsbero Maader v. Tjetz EuwE V, Flohr , Amateur v. Bruening PajvMer V, Sergeant , Fine v. Yudovitmi Gibson v. Wenman Gunsbero v. VanVliet LuDOWSKi V. Phobedin Steiner v. Thompson . Lasker v. Fine .

Sh#OSMITH v. NlEMZOWITCH

St. Amant v. Staunton

ClIALUPETZKY V. MlESES

Lasker v. Mieses BOCOLJUBOW V. Hasenpuss A- N» Other v. Koehnlein Nielsen v. Ha ark Allies v, Alekhine and Ally Fine v. Petiersson-Exelund GiBAXJD V. Lazard List v. ALEKHmE Sfe\er z/, Weinman

SULLJVAK V. InSALL

PoKDHORCER V, Wenman A. N' Other u, Wenman Amaieur V, A. N, Other EuwB V, Abrahan« LoYD V. Moore . Stbinitz v. Meitner , Napier v. Atkins Barlow v. Sergkant *

KlRSERTTZKY V. GaLVI .

Schultew v. Morphy .

GUNSBERG V. CaPABLANCA

Lepoe v. Saalbad Labourdonnais V, Jay

DuPRjfe V. ZUKERTORT .

Michele^t v. Kie$:eritzky Mar^hai-l v. Napier .

JVd. o/Gcmt

I 2

3 4

7

d

0 to

11

12

13

H

^5 i6

17

i8

'9

20 21

aa

23

^5

26

27 28

^9 30 31 32 33 34 35 36 37 38

39 40

Xamci of Plafets

Lee v. Edwards

MacDonN^LL v. I-ABOURDONNAIi NiEMZOWlTGH :r. N, N. BLAGKBaRNE V. ShERRARD

Anderssen v^ a, N. Other Wenman v. a, N. Other Wenman v. Dale Wenman v. Moore Speyer v. Jai^owski Gunsberg v. Alekhine Thoroi-o v. Blackburne Owigr4 V. Burn -Labourdonnak v. MacDonneix St. Amant v. Perigal Powers v. Dare Von Rothschild v. N. N. A, N, Other v. E. L-asker Dubinin- v. Botvinntk , Marco v. Janowski Capablanca v. Rosenthal Bernstein v. Gunsberg Anderssen v. Max I-ange Wenman v. Gibson Laskbr v. Gunsberg Wenman v. Poynton . Welch v. N. N. Mieses v. Wood . Allies v. Allies Horowitz v. Hiusikoj^oulos Showalter v. Mieses . Sherrard v. SHOO^rrH Lasker v. Marshall , Prins v. Ivanoff Niemzowitch v. Alapin Thomas v. TAJOtAscn . Wenman v, Streeter . Marshall v. Allies * Teichmann v. Tchicorin A, N, OTiJER V. Bird . KouscH V. Anderssen PiLLSBURY V. Allies Amateur v. B. I*asker Pillsbury v. A^l^teur Gunsberg v. Schleghtek Rauser v. Ilyn-^enevske Wenman v. N. N,

Kq. of Gami

Han^J oftlaytfs

Barnes v, Morpjiy

Newcasti^e-upon-Tyne v. Glasgow

Wkxman v. Norman

Charousek v. Brody .

vvenm.an v. n. n,

Zambely v. Maroczy .

VVenman V, Amateur -

Amateur v. Taril\sch

Bird v. Bucklb .

A Position from Czechoslovakia

Richardson v. Delmar

Ak Elegant Draw

AtiEsEs V, Von Bardeleben

An End Game by Dr. I«asker

MiESEs i\ Amateur

BlACKBURNE t. PiTSCHEL

MiESES V. Amateur

Amateur v. Delmar .

Metjer v. Meiners

Ko^B V. Schroder

An Elegant Win

Tabunschikow V, Snosko-Borowski

Duras v. Sochtjng

An End Game »y Rinck

An End Game by Lisb^;fkin

Thomas v. Rhson-Morry ,

popevski v. avni

Mjkenas v. Sghmitt •

An Ending by Ponziani

bernstein v. cohn

A Fine Eni> Game

Charousek v. Wollner

Clkirrmann v. VOISIN

Wenman j^. a. N. Other

An Ending from Actual Pij^y

Pillsbury v. Jaffe

A. N. Other v, Wenman

SCHLECHTER V. WOLF * TcHIGORIN V, SCHLECHT«<.

An End-game by Troitzky Wenman v. A. N, Other ,

BONDAREVSKY V. UfIMZEV

MoNTicELLi V. Horowitz An ATTRACn\'E Ending

GoCD^CKMtED V. PrEINhALTER

An Ending by Tattersazx .

No. afCa

Stearns v. Leysens An Ending by Liburkin Alekhine v. Supico

GUKIERMANN V. TaRTAKOWER

Kerbs v. Petrov An Ending by Troftzky Amateur v. Mason White v. Black . Steinitz v. Van der Mede?j Malzberg v. Twyford Blackbubne v. Amateur Blackburne v. Winawer A Position by Trevenen Leonhardt v. a N. Other Wenman v. Heath Max Lange v. Heineman Mason v. Marco

TaRRASCH v. TCHIGOBIN

Blackburne v. Amateur

A. N- Other v. Wenman

Wenman v. N, N,

An Unexpected Draw

An End-game by Lasker

A Position by I^asker and Capablanca

Steintz v. Sani^

KrEJCIK v. KUDIELKA .

Amatbur v. Capablanca A Position from New York A Position by Lasker A Position by Stbinitz Amateur v. Pillsbury Hruby v. Mandelbaum Adams v. Simonson Kajser v. #wen Alekhinb V, Amaieur King v. Campbell Hanham v. Bird A Pawn Ending Desloges v. Kiesebitzky Chapelle v. Journoud White v. Black . Spencer v. Lewis HoRwrrz v, Harrwitz

PREFACE

The publication of this book has been long delayed as the

work was complete several years ago. It is in two sections

aad contains ninety-five complete games and eighty game

endings (or composed positions). A few old favourites are to

be foundj but not too many. Examples of the play of most of

the leading players of the world, past and present, have their

place, but it is unlikely that the average player will have

seen more than a small number of those included. Many

very brilliant games and endings from both ancient and

modern records are presented to the reader, and it is hoped

they will satisfy the desire of even the most ardent admirer

of gambits and enterprising play. The text is illustrated with

222 diagrams.

P. WENMAN

Lonhon arid S^tember, 1946

GAME I

Played in the Monte Carlo Tournament, 1504,

^^Queen's Gambit Declined*'

White Bi.ack

F. J. Marshall ^ I. Gunsbero

i^ P-Q.4 ' P-Q.4

2. P-Q.B4 P-KKt3

An original defence indeed- Probably never tried before or since in

master play

B-Q.G

The new defence has not given Black a very good game.

BLACK

I. GUNSBERG

1

m Si

its

mrL^^

ES y&mj

WHITE F. J. Marshall White . '

PosUim $fi€T 13 B X Kt P BLACK I- GuNSBERO

4^ Wl^ W^ ^i

W^///r£: F. J. Mar^^hall Black to play

15. BxRP R-KKt I

16. QrB 5 Ktx P

17. B-'By R-'KBi

18. QrR5 RxB If K-Kt 2, mate in two.

19. Q,X B ch Resigns

IfR-R2; 20 d-Bfi mate, •r 19 K-Kti; 20 QrKt6ch, K-Bf; 21 Kt-Kt5. Or 20 Kt-Kt2; 21 Kt^Kts- Finally if 20 R-Kt 2, 21 Q^K 6 ch wins easily. A true Marshall game.

GAIVK ^

Played at Carlsbad^ 1907^

'^Queeu's Gambit Declined''

White Black

h. O, MaADBR V. TiETZ

I. 2-3-4-5-6.

7-8.

9. 10. II.

P-Q4 P-CIB4

Kt-K B 3

P-K3

PxClP

PxP

B-Q,3

Castles

B-Q2

QrB2

B~B3

P-CI4

P-K3

P-CIB4

Kt-K B 3

KPxP

BxP

Castles

Kt-B3

B-K3

QrK2

The key move of an excellent combination which secures a quick \dctory.

12. BxKt QxB

The acceptance of the offer is fatal.

BLACK V. Ti£Tz

m

m.

m ■

i±

g

^ Mms mmi w/am

1 mWm m^m

And mates next move. A ^arkling little game.

GAME 3

Played in Holland in June, 1939.

"Queen's Gambit Bedined"

White Black

Dr. M. Ewwe S. Flohr

I. p~a4 p-a4

2. P-Q,B 4 P-QB 3

3. Kt-KB3 Kt-B3

4. Kt-B 3 P-K Kt 3

5. B-B4 B-Kt2

6. P-K 3 Castles 7- QrKt3

A move which has been very popular of late.

7. ... P X P

8. BxP QKt-Q2 9- Kt-K5 Q-Ki

An awkward looking move, but much better than KtxKt; lo PxKt, Kt-R4; II P-K6.

10. I5-K2 KtxKt

11. BxKt Q-Qi A quick return h»me.

12. CSastles QrK.t 3

14. Q,R-B I ^ B"Bi

15. Kt-R4 . d-Qi

Black seems determined to keep his pieces on their original squares.

16. KR-Qi Kt-Q,4

17. P-K4 P-K3 i

18. CI-KB3

With this move White establishes a great advantage.

18. ... Kt~Kt3

19. Kt-Bs Kt-Q.2

20. KtxKt BxKt

21. B-B6

A wedge that usually proves fatal.

21,

QrR4

If B-K 2, simply 22 P-K 5.

22. R-B 5 Very attractive chess. If BxR, 23 PxB wins by threatening RxB and also 24 QrK 3 and 25 Q-R 6. ^

QQ. ... QxP

BLACK

S. Flohr

w.m.m'L.^^.

itm&mtmt Mtmtmt

m ■^■^

^1

^S ^M,s ii fi

WHITE Dr. M. Euwe White to play

23. R-KR5 Excellent. Threatening 24 Q,-K. R % Black is hard pressed to meet it.

23 - • • P-K. 4 24 PxP

Now if Px R, 25 R X B leads to a forced mate.

24 ... B-K3 , 25. Q.-B 4 Q>^ P

26. B-B 1 B-K 2

27. QrR4 B-aB4 Preventing 28 RxP to which the reply would be Q.xP ch.

28. R-R 6 P-R 4

2gR-Q.3 Threatening 30 R-K B 3 and forcing B X P ch at once.

BLACK

S. FX-OHR

±V 9 + ^4^

04>KAri'f

■

iB i

gA^

Black to play

29 ... BxPch

30. Q.XB QxQch

3J- KxQ P-R 5

Black still appears to have some prospects, but White's next two moves completely shatter them. 32. B-K 2 This clever move threatens P-Kt4 and R(Q.3)"K R 3, which can only be prevented at ruinous loss.

32-33.

R-R 4 RxP B-B 5 BxB

P-Kt4

34. BxR

35. R(a3)-KR3

36. B-B 6

And this brings an end to Black's resistance. 36. ... R-K3

37-P-K5 BxP

38. RxP RxBch

39. PxR Resigns A splendid game all through.

GAME 4 ,

Plavcd in America in 1907.

" Qjieen's Gambit Declined '*

White Black

Amateur Pkof- Brvening

1. P-Ct4 P'Ct4

2. P-CtB4 P-Ks •i. B-B4 P-Q,B4 4. Kt-CtB3 BPxP

5. BxKt

6. B-K5 Resigns

PxKt PxP

Final Position BLACK Prof. Bruening

tm mx

m

tmt

WHITE Amateur

White resigns

The curious part of this six-m#ve game is that Black has won without even moving a single piece. This must be almost a record*

GAME 5

Played in 1909. '^Queen's Gambit Declined**

Rev.

13. RxP

With the gain of a P, but Black gets the advantage in position.

13. ... B-Kt2

14. R-a4

Not a happy idea. R-Q, i was much better.

14. ... Kt~K3

J 5. R-KR4 P-Kt3

16. QrR4 Q,R-Bi

17. B-K2

If 17 B-B 4, BxKt; White has no good move at this point.

17. ... R-BBch

18. l-Qi Kt-B4. i§. Q,-KKt4 P-B4

BLACK E. G. Sergeant

WHITE Rev. W. G. Palmer White to play

A nice position. If 20 Q^-Kt 5, BxKt; 21 Q>- Q,, RXB mate.

20. Q,-Kt3 Kt-K5

21. RxKt

A bold attempt at some relief.

21. ... PxR

22. Castles

If 22 Kt-Q^2, B-R 3 woxild soon end matters.

22. ... Rxl

The deciding stroke. If Px Kt, of course 23 B-Kt 3 ch.

23. RxR PxKt

24. R^QBi PxP 23. P-KR4 R-Cii

26. P-R5 Q-B4 '

A pretty finish.

27. Rxa

If 27 R-K I, Qx RP; 28 QrR 2, QrCi« is also a nice ending, s 27. ... R-Ci«ch

28. K-R2 R-R«mate

GAME $

Played in the Moscow Tournament, 1937.

"Qjieen*s Gambit Declined'

White R. Fine

1. P-Q4

2. P-Q.B4

3. Kt-QB 3

4. Kt-B3

5. B-Kt 5

6. KKtxP

7. KKt-Kt5

8. ktxP

Black

M. Yu»OVITCH

P-Q4

P-K3

Kt-K B 3

P-B4

PxQP

P-K4

P-Q.R3

White falls into a modern trap in the openings- The variation loolis good,

8. ... PxKt

9, KtxKtch

Expecting PxKt, i« Q,x Qch, KxQ; 11 BxPch and should win. But there is a surprise.

BLACK M. Yur»«viTCH

t *

m.

W.<^ ^m

m

iB

HTf/Tfi: R. Fine

Black to play

9. ... Q,xKt

This new brilliant move turns the tables completely.

\Q. BxQ, B-Kt5ch'

11. 0.-0,2 Bx0.ch

12. KxB PxB

And Black won.

Playing for a trap to win the Q. by Kt-B 4, but first the three squares B 2> K B 4 and K R 4 have to be guarded.

17. Q.R-B I P-KKt4

With this most peculiar move, the threat Kt-B 4 is now ready.

18. Kt-B 3

Vety fine play, allowing Black to win the Queen. 18. ... Kt-B4

19- Q-Kt 5 R-R 3

An extraordinary concentration of pieces on the Q side. The Q h now lost however White plays.

20. Kt-Q4 Kt-R 2

IfKtxKt; 21 PxKt, B-Qa; aa KtxP and the Qgets away.

21. KtXB Q-K4

Various moves were tried at this point, but were no better. If Q-B t; 22 KtxP, KtxQ; 23 Kt'Beich, K-Ri; 24 iiXKt and White will win. Or an RxKt; a3 Q-B 4, RxKt; a4 Q:-KKt4 with advantage. Or White could play ss QxR, Px Q; a3 B-B 3 with good prospects.

Q2. Kt-R 6 ch K^B I *

Position after 17 ..., P-K Kt 4 BLACK P. Wenman

X

£1

~±*

m^^.

tmt

m

m

^ ^^u^

^ -it^

WHITE W. Gibson

White to play -

If K-Kt 2 the reply is the same.

23. KtxBP The point of White's clever play. After Kx Kt, 26 B-R 5 ch> he makes a way of escape for the Queen,

23. ..^ Qr-Kti

Blacky who fmils he has been outplayeil^ is still ileternaineil not to tet the Q go.

BLACK P. Wknman

WHITE W, Gibson

White to play

24. KtxR KtxQ At last i But the cost proves too high.

25. BxKt R-Ri

A mistake, QxKt would probably still have saved the game.

26. KtxQP ^ QxKt 2

27. B-B3 Kt-K5 The petition is very difficult, and this move leads to a lost ending.

28. Kt"B6 KtxKt RxQ,db BxR B-Q4 Kt-Q,4 R-B5 Kt-Kt3 R-B 5 ch K-K 2 RxP R-B I R-Kt 7 ch Resigns

This game was awarded a special prize, and is the mc«t interesting of over fifty match games played between Mr. Gibson and the Author.

29-30.

32. 33-34-

GAME 9

Played in the London Tournament, 1900.

"Queen's Pawn Opening"

I.

White

Gut«SB£RO

1. P-Q4

2. P-K3 3- B-Q,3

4. P-KB4

5. Kt-KB3

Black L. Van Vliet

P-Q.4 Kt-K B 3

Kt-B3

Kt-Q,Kt5

KtxBch

Black does not gain much by this exchange.

6. PxKt P-K3

7. B-Q2 B-K 2

8. Castles Castles 9B-B3 P-aKt3

10. Kt-K5 White has already a very strong position.

23. P-K4

The break-through coiumences.

BLACK

B-Bi

L. VAN Vljet

23-

24,

25. 26.

WHITE I. G\)NSBERO

Black to play

Kt-Q.3 R-K 3 Kt-Kt 4

Kt(Kt5)-B3 KtxB

PxKt The position of the White pawns is vety peciiiar.

26. ... K-R2

27. Q,-Kt3 B-Kt2

28. Kt-Kt 4 R-B2

29. Ktx P A neat finish.

29. ... R-B 3

30. Kt-Kt 5 ch K-R I IfKxKt; 31 Q.-R4ch, Q,-R4; 32 QxQch, K xQ,; 33 R-R?3

34KtxPch, etc.

31. Kt(R Q -B 7 ch Resigns

For if 31 RxKt; 32 Q;-R4ch, K-Kt 1; 33 Q,-R 7 mate; and if 3r K-Kt IJ 32 Q.-R4, R-R3; 33 KtxRch, PxKt; 34 KtxP, etc. A very well played game by Gunsbcrg.

K-Kt 3;

GAME 9

Played in a Tournament at Moscow in 1940.

"Qjueen's Pawn •pening"

Whits Black

A. LUDOWSKl E. PlHOBEDIN

P-a4 Kt-K B 3

2. P <iB 4

P-K3

4. P-K4 B-Kt5 5; P-K 5 Kt-K 5 6. Q:Kt4

Strong and original play. The R can be oilered quite safely

7-8.

PxKt K-Qi

H course if Bx R; 9 Qx P, R-B i; 9. R-Kt I 10. B-Rsch n, R-Kt 3

KtxKt BxPch K-Bi 10 B-Kt 5 wins offhand. Kt-B3 K-Kti BxP

Allowing a pretty finish to a very short tournament game.

BLACK E. Phobebin

GAME lo

Played in the Tournament at Delias, Texas, in 1941.

'* Qjieen's Pawn ♦penir^ "

BlACK

White H. Steiner J. Kt~KB3

2. P-Q.4

3. P-B 4 4 Kt-B3

Thompson

p-a4

Kt-K B 3 P-K 3 P-B 4

H« "

wm m

w^. ^

^ m

£

S

WHITE H. Steiner Black resigns

Because if PxP; 13 R-QKt i, QxR; i4Cl-Cl7mate. OriaR-Qr; 13 PxP mate. And if 12 P-B3; 13 R-ClKt r, R-Qi; 14 QxRch, K X Q; 15 Kt B 7 ch followed by i6 R x Q.

GAME II

flayed in the Marshall Club Championsfaip at New York, 1940,

"Queen's Pawn Opening"

White Dr.. £. Lasker

1. P-CI4

2. P-Q,B4

3. Kt-Q,B3 The Grunfcld Defence.

4 B-B4

5 P"K 3

Black R. Fine Kt-K B 3 P-K Kt 3 P-Ci4

B-Kt 2 Castles

A highly interesting and probably sound sacrifice of a piece,

13. PxB KR-Q.I

14. B-K 2

If 14 Q.-B I, P-Q.Kt 4; 15 P-QK 3, P-dR 4 could well follow,

14. ... KtxB

15. QxKt RxKt

BLACK

R. Fine

WHITE Dr. E. Laskbr White to play

18. Q.XR

19. KR-Qi

16. PXR Here White goes entirely wrong. With 16 Castles he still stood a very good chance. After tiie text-move the game is lost.

16. ... ^ BxPch

17. K-B2 R-Q7

BxQ. B-R4

20. K-B3 Q.-B3ch

21. K-Kt3 B-Kt3

22. P-K R 3 QrK 5

23. K--R2 BxP

24. BxB QxB

25. K-R 1 Q-R 6 llie two Rooks are nowhere against the Q. in this position.

27- R-K 1 Qx P

28. P-QR 4 White might as well resign.

29. R-Q8 ch K~Kt 2

30. P-Kt5 Q-B5

31. R(Q8)-<i7 P-R5

32. R-B 7 QK B 8 ch

33. K-R2 Q-Bsch

34. P-R6

Resigns

GAME IK

Played in the Ostende Tournament, 1902.

"Queen's Pawn Opening"

K gets too much

BLACK NiEMZowiTcii

' mtrnx

W^HJrS H. W. Shoosmith Black to play

22. ._ Kt-^Ks

23> Q-Kt 3 B-Kt 2

24. P-K R 4 P-Q.4

A beautifa] counter-attack which briags the game to a suil^len coitclusi<»n

25. P-K5 ■ P-B4

26. PXP RxP 27- K-Kt X R-Q.7 28. Kt(B5)-K3 Qr-Bs

Resigns

Fxtud Position BLACK NiBMZOwiTCH

m^

t

t

IQMMMUM.

WHITE H. W. Shoosmith White resigns

An extcaordinazy finish to a veiy fine game with onVy four pawns oft in 28 moves. There is no defence of any kind kft. Up to his 24th move White seemed to have ail the advantage.

Position after 24 B-B 6 BLACK H. Staunton

m^

m

IM ^ ^ „

i m±mm

I

tmt tm

WHITE St. Amant

Black to piay

20. B-B5 Kt-Ks

Allowing White a fine combination. Black is hoping to get a R to B 7.

21. KtxKt PxKt

22. P-Q5

Of couise not 22 B X P, B X B; 23 R x B, R-B 7.

22. ... PxKt

23. RxKt

The winning move, which Black seems to have overiooked.

23. •-• QtQi

24. B-B6

And this beautiful move decides the question.

1*^ QrQ,2, 25 B.(K i)-K4 threatening 26 QxF can be played.

24. ... PxB

25. R X B K-Kt 2 Forced, because if Q,X R, 26 Q,X P wins at once.

26. RxQ, RXR

27. R-K 4 and wins.

One of St. Amant*s most brilliant victories over Staunton.

GAME 14

Played in 1908.

"Queen's Pawn Opening"

White Black

ChALUPETZKY J. MiESES

1. P-Q4 P-Q3 One of Mieses's favourite moves.

2. P-K4 Kt-KB3

3. Kt-Q,B3 Q,Kt-Q,2

4. P-B 4 P-K 4 5- Kt-B3 PxQP

6. QxP B-K2

7. B-B4 Castles

8. P-K R 3 P-B 3 9- B-K 3 P-Q,4

This fine advance soon gives Black a winning attack.

10. PxP B-B4

II QrQ.3 . R-K I

12. Kt~Q,4 Kt-Kt 3

13. K-aa White has nothing better.

13. ... KKtxP

14. BxKt KtxB

15. QR-Ki KtxB

16. RxKt RxR

17- KxR B-B4

This pretty move brings the game to a sudden conclusion.

BLACK

J, MiESBS

IB mtmt mtm m m

m

fiBli

4

i

18. QrQ.2

19- Q.XQ.

Resigns

WHITE Chalupetzkv White to play

Q.xKtch R-K I ch

GAME 15

Played in the Paris Touniament, igoo.

"Qpeen's Pawn Opening"

White Buvctc

E. Lasker J. Mdeses

Dr.

I. 2. 3-4-5-6.

7-

P-Q4

Kt-K B 3

P-B4

Kt-B3

PXQ.P

B-Kt5

P-K4

P-Q.4 Kt-K B 3

P-K3 P-B4 KPxP B-K3

This strong move gives White a n excellent game.

7-8.

10. 11. 12.

Q.XP B-Kt5 BxKt Kt-K 5 Q.XKP

BPxP Kt-B3 PxP Q.XB

R--Q.I B-Q.Kt5

A fine open position has been reached, and there are many interesting lines of play to choose from.

BLACK

J. MrssES

WHITE Dr. E. L.\sker White to play

13. BxKtch . PxB

14. Q,xPch K-B I

15- Qrl^ 4 White has now a P, but with his K exposed his position is not too secure.

15. ... BxKtch

16. PxB B-Q.4 I

17. Q.-K3 BxKtP

The capture of this P, as is usual in such positions^ does not turn out well.

18. R-KKti B-R6 iQ. R-Kt3 B-B4 2«. K-B I

This excellent move turns the game in White's favour,

20. ... P'-KR4

2J. R-K I P-R3

Rather than give up his Q, R P, Black lets the exchange go.

22.tKt-B6 QxKt

23. Q-K 7 ch K-Kt I

24. QxRch K-R2 25.0.-0.4 QrRSch

The game is gone. The checks lead to nothing.

26. R-Kt I ._ , B-R6ch

27. K-K2 B-^t5ch

28. Q.XB

The final stroke. This game is a fine example of Dr. Lasker's play. 28- ... R-K I ch

GAME i6

Play»d in a tournament in 1939.

"Queen's Pawn Opening"

WmTE Black

E. D. BoGOLjUBOW Hasenfuss

1. P-Q4 P-K3

2. Kt-KB3 P-KB4

3. P-KKt4

A highly original and interesting variation of the Dutch Defence.

3. .. . PxP

4. Kt-K 5 QrR 5

An extraordinary move which turns out particularly well.

5. P-K 4 P-Kt 6 Black obtains a lasting advantage with this advance.

BLACK

Hasenfuss

1

Wi

■ I

WHITE E. D. BoGOLjUBOW White to play

And this excellent sacrifice soon puts an end to the game.

BLACK

Hasenfuss

1

ii

^Bi

^

±r^

, »i^ff7T5 E. D. BoGOLjuBow

White to play *

15. Q,XR R-KB I

16. a-as a-Kt5ch

17. K-Ri Kt-Kt5

18. a-Kts "

A forced move.

18. ... ' Q.XP

19. Kt-B3 BR 5 ■

20. QrK3 P-'B4

A final threat which cannot be stopped. The P established on B 7 as early as move 6 has led to victory; a very fine game all through.

21. axa pxQ.

Resigns Of course if 22 Kt-K 4, B-Kt 2 follows.

GAME 17

Played at Dusseldorf in 1908.

"Queen's Pawn Opening'*

Kt-B3

9. B-Kt5 ' ' QKi - ;

10. Castles P~-KB4

11. B-a3 y , P-K4

12. PxP KtxP

13. R-K I Q-R 4 ' * A peculiar mistake not easy to see. It results in the loss of a

KtxKt ch was the right move.

14. KtxKt Q,xB *-

15. B-B 4 ch K^R I

16. Q.XB Resigns " As Px d, 17 Kt-B 7 ch follows.

Final Poiitim

BLACK

KOEHNi-EIN

mm W'

m s^ ^^ ^

W^ tm^. gfiw^ A SK^

IBll

1

gpa

^H^

WHITE A, iN, Other Black resigns

GAME 18

Played in Denmark in 1941.

**Queen*s Pawn Opening^'

This feulty reply allows White a smart win in another four moves. 8. Q.-Kt3 Castles

9. Kt-K 5 B-K I

lo. axp aKt-a^

II, Kt-B6 . Resigns

Final Ptsiiion BLACK T. Haarh

^ fc* mm

fii

'^PI^'-Jk'^Hf

i

i

1

'^^ "'^ ^^'^'"P

WMiiJ:: A. jMielsen

Black resigns

GAME 19

Piaycd at Rio de Janeiro.

"Queen's Pawn Opening"

White Black

O. Tromp»wskv Dr. A. AI>EKKI^•E

Dr. O. Crxks

R. Gharlier

A. SiLVA ROCHA

1. P-a4

2. B-Kt5 A curious variation would be Kt-K 5; 3 B-R 4, P-Q,4; 4 P-K B 3.

K^t-Q, 3; 5 Kt-B 3, Kt-B 4; 6 B-B 2; P-K R 4.

3. BxKt

4. P-K 3

Kt-K B 3

p-a4

KPXB B-K3

White has certainly not obtained any advantage in the opening.

5. :Kt-a2 p-B 3

6. P-Q.B4 B-aKt5

7. PxP * BxP

8. P-Q.R 3 * B-R 4

9. Kt-B 3 P-K B 4

10. B-Q.3 P-KKt3

11. Castles Castles

12. B-B 4 Kt-R 3 A strange m»ve with the idea of Kt-B 2 holding Q,4.

PxB; 14Q.-K2, Q:-B

If 13 BxKt,

BLACK

Dr. a. Alekwine Dr. O. Cruz

' GAME 20

Playcdl at Orebro, 1937.

''Queen'5 Pawn Opening'^

Iliis move is the cause of all Whit«*s trouble. II. ,,. B-K3

llie right reply, fordng a hole for the Kt at B 6-1^. P-K3 Kt-^B6ch

13. K-Qi 0:0,1

This clever move gives Bladi a forced win.

BLACK Petter5son-Eiceluni>

14. K-B I

15. QrQi

16. KxQ

17. K-K2

18. P-K R 3 A lovely linish.

WHITE R. Fine

Wliite to play

Kt-B4 Q,xQ.ch

Castle$ ch B-Kt5 R-Q,7 ch

BLACK PBTTERSiON-EKELUND

19. KtxR

20. K-K I

WHITE R. Fine

White to play

Kt-Q.5 ch Kt-B 7 mate

GAME 21

Played in the Paris Championship.

"Queen^s Pawn Opening^*

White Black

A, GiBAUD F. Lazard

1. P-a4 Kt^KBs

2. Kt-(:i2 P-K4

3. PXP Kt-^Kts

4. P-KR3

This most peculiar move leads t# one of the shortest tournament games ever played •

4. ... Kt-K6

Resigns

Final Position BLACK R Lazard

iMtWiWt

WHITE A. GiBAxrD

White resigns

GAME 2z

Played in the Plymouth Tournament, 1938.

^•QjLieen's Pawn Opening**

White P. M. List

1. P-a4

2, Kt-KB3

4- B-as

Black Dr. a. Albkhine

p-a4

P-dBs B-B4

P-K3

An unusual defence leading to an original game,

5. Castles Kt-<i2

6. QrK « K Kt-B 3

7. Kt-K5 KtxKt

9. P-K 4 10. BxP n. QxB

12. P-KB4

13. Kt-Q2

14. Kt-Kt3

Kt-Q.2

PxP

BxB

a-R4 Castles Kt"Kt 3 QrQ4

Black seems to wish to reduce the position to an end game.

15. Q.-K2 Kt-B5

16. B-K 3 Q-K 5

17. QR^K I

BLACK Dr, A. Alekhine

17-i8.

20. ^i. 22.

23-

24.

By strong

24.

25-26. 27. 28. 29-30. 3I' 32-33-

WHITE P. M. List Black to play

QxBch QxQ ' KtxQ

RxKt B-K 2

K^B 2 R-Q.4

K-K 2 K R-Q I

R-Q3 P-B3

RxR RxR

P-B 4 play White lias secured an advantage in position.

R-Qi R-B3 P-QB4

R-R3 PxP

PxP P~KR3 ,

R-Kt 3 R-Kt I

Kt-Q2 B-Kt4

Kt-B 3 B-B 8

P-Kt 3 P-K Kt 4

Kt-Ki B-B 5 .

R-R 3 P-Kt 5

35. Kt-as P-Kt3

The game was adjourned here and List was thought to have a winning advantage.

BLACK Dr. A. Ai^khine

WHITE f. M. List

White to play

36. Kt-B2 B-B8

37. p-Kt3 R-a^

38. P-aR4 KtxP*^was probably better.

38. ... R-a7ch

39. K-K I R-a5

40. R-R -4 B-K 6

41. K-K 2 BxKt

42..KXB R-a«

43.TlxRP A very 4ifHcult position- List afterwards preferred R X Kt P.

43. ... R-B6ch

44. K~Kt2 RxP

45. R-Kt6 R X P at once would have saved a move.

45. ... R-Kt 7 ch

46. K-Kti R-KtSch

47. K-B 2 R-Kt 7 ch

48. K-K 3

49. RxKP 5«. K-B 4

51. K-B 5 Alekhine was very short of time here.

52. P-R 5 The second scaled rtyvc. A draw seems to be the correct result now.

RxP RxaB7 RxPch R-a5 RxP would lose.

BLACK Dr. A. Alekhine

Drawn

Alakhine had a very narrow escape from defeat in this game.

GAME 23

Played in the Bournemouth Tournament, 1938.

**Qs.i»en*s Pawn Opening"

Whttc Black

Dr. a. Spbyer P. Wenman

Either Bx Kt or Kt xKt would leave Black with a good game.

ir. ,,. P-KB4

With a good defence.

12. Q:-Kt Q-B I Q:-Kt

13. Kt-KKt5 KtxKKt

14. PxKt • Q-Q.2

15. B-B4 Kt-Rs

16. P-K3 QR-Qi

The wrong Rook. K R-Q, i should have been played.

17- Q:-R4 To k«ep the Kt tied up.

r?. ..• B-Q.3

18. Q.R-Q. I R-R 1

To release the Kt, but a fatal mistake overlooking the pretty cx}mbina« tion which follows. B X B first would have avoided it,

19. KtxP

This pretty move wins a P whatever the reply.

BLACK

P. Wenman

MB ■ wm

tmMM t

t\

WHITE Dr. A. Spever

Black to play

»9- •• ' KR-Q.I The best chance. If BxB; 20 KtxB. If BxKt; 20 BxBch. Or if PxKt; 2oQ.xQ,BxQ; 21 Bx Pch, K-R i; 22 BxB wins.

20. Kt-B3 BxB

21. Kt PxB Kt-B2

22. K R-K 1 Kt-Q,4

23. KtxKt BxKt

24. BxB QxB 25- Q:-Kt Qx Q 26. PxQ

And White won the end-game at the 45Ch mofve.

GAME 24

Played in the Bristol Club Championship, 1934-

**Clueen*s Pawn Opening'*

With this move Black gains a rapid and surpr ising attack.

14. B-K3

KtxK P was dangerous but probably belter than this- If in replv PxP, then 15 Kt-Q,6, BxP; i6 R-K Ki i. Or instead 14 BxKt; 15 Q,XB, PxP; 16 PxP, and White has better prospects than in the actual game.

14- ■•• PxP

15. PxP . R-QBi

16. QrKti R-B6

This excellent move threatens RxBch followed by Q.xKi.

i1. KtxKP Leaving Black with a very pretty forced win.

BLACK M. A. In-sall

WHITE C. Sullivan Black to play

And mates next move. A fine game bv Mr. Iiisall.

GAME 25

Played in t)ic Bournemouth Tournament, 1939.

"Qjieen's Pawn •pening"

White Black

D. PORDHORCER P. WENMAN

I. P-a4 P-Q,4

a. Kt-KB3 Kt-KB3

3. P-B4 P-K3

4. Kt-B3 B-Ka

5. P-K3 Castles

6. B-Q.3 PxP

7. BxP > P-QR3

8. P-QR 4 P-Q.Kt 3

9. a-K2

An unusual move and also a good one.

9. ... B-Kta

10. P-^K 4 R-K 1

11. Castles Q.Kt-Q.2

12. R-Q.1 Kt-B I

13. Kt-K 5 P-B 3

14. B-Kt 3 Kt-Kt 3

15. KtxKf RPxKt

16. P-K5 Kt-Ra

17. Kt-K4

The itart of a strong attack, but the Black defences are still in good order.

BLACK

P. Wenman

'■^■■jS

9^i

±K±B±K±

Wa

±1

1^^ '■

±

WHITE D. PORDHORCER

Black to play

17. ... Q-Ba

18. B-KB4 KR-Qi

19. Q.R-B 1 CKI2

20. R-B3

White aims at getting his R on K R 3 and his Q. on K R 4, when the game wo\Jd be over. In the end the idea comes about.

20. ... Q.R-B I

21. R-R3 P-Q,B4 An attempt at counter-attack.

BLACK P. Wenman

WHITE D. PORDKORCER

White to play

BxKt P-B5 A useful move. K" 24 Bx P, Q-B 3 wins a piece by thieatening mate.

24. B-B2 Kt-B3

The Kt must be got to R 4 before the Q. can arrive at K R 4.

22. Kt-Q,6

23. PxB

25. P"B3 Kt-R4

a6. B"K 5 P-B 4 If P-B 3, 27 P-K Kt 4 with gt-eat advantage.

27. Q;-Q.2 Kt-B3

28. Q-Kt5 Q,-KB2

29. P-KKt4 The break-up now begins,

29. ... P-B 6

30. P-Kt3 B-Q,4

31. QrR4

The plan evolvad so long ago has come about. The Q^ has got to R 4

with the R behind her. Black cannot save the situation.

31. ... K-B I

32. Q-R 8 ch Kt'Kt I

33. R-R7 R-Q,2 A last hope in case of B X P ch.

BLACK

R Wenman

WHITE D. PORDHORGER

White to play 34. RxP In this strange position if While plays 34 Bx P ch after K-K i hb Qjiicen, Rook, and Bishop all remain locked in and unable to move without loss.

34. ... Q,XR

35- BxQ,ch RxB

Black is not able to make much iurther resistance.

GAME ab

Played in the Bristol Club Championship, 1938,

''Albin's Counter-Gambit"

Wurrfi A. N. Oti«r

,. P-Q,4 2. P-Q.B4 3-Kt-Q.B3

4. PXP

5. KtxQ,

6. Kt^KBs

7. B-B 4

8. Kt-K 3

This strange blunder allo\\;s BlacJc to win three pieces, one after the other.

BLACK P. Wenman

Black P. Wenman

P-K4 PxBP

axQch

Kt-QB 3

B-Kt5

Castles

a.

WHITE A. N. Ot>ier Black to play

B-Ki5ch

Resigns

Because there is only 9 Kt-Q2, BxKtch; 10 K-Q,i, BxKlrh; II K-K I, BxB; with three pieces to the good

GAME 97

Played in 1906. It has an extraordinary ending.

"Alain's Counter Gambit'*

White Black

Amateur A. N. Other

u ?-Q,4 P-Q-4

(t. P-Q.B4 P-K4

3. P-K3 KPxP

4-5-6.

7-8.

QxP Kt-Q.B3

Q.-Q.I P-B3

QxQch

With a won position for Black of course.

Kt-KB3 Kt-B3 B-KB4 Kt-QKt 5

KxQ

10 II.

12

P-K4

PxP R-Kti

13. K-Qi

1 4. K-K 2

15. Kt^B3

16. K-Q.2

PxKP KtxP Kt-B 7 ch Kt-B 7ch B-B4 B-Q.6ch B-K 6 mate

As peculiar a mate as could ever be seen on the chessboard.

Final Position BLACK A. N. Other

m

ml.

i'al

i 2 ■ i

" ■ ii

■ABB

WHITE

Amateur

GAME 28

Pkyed in the Boiffueraouth Toumenient, 1939.

"PoKsh»efence'*

White Black

Dr. M. Euwe G. Abrahams

1. P-Q4 P-QKt4

This move was not likely to succeed against his great opponent.

2. P-K4 B^t2

3. P-K B 3

An unexpected move. Most players would play B-Q.3 here.

3- - . P-QR3

4. P-Q.B4 PxP

This and his final move are the only ones Black ever makes on hjs K side.

6- Kt-B3 ' P-Q,4

Kt-K B 3 was better.

7. QrKt3 This smart reply soon brings the game to an end.

7. .-. Kt-Q.B3 IfPxB; 8Q,XB, Kt-Q,2; 9Q;B6. .

8. PxP

Of course Q,xB loses the Q, after Kt-R 4. ^ 8. ... KtxP

9. Q,xB R_Kt I

IfKt-B7ch; ioK-Bi,KtxR; iiPxP,PxP; 13 Q,-B 6 ch wins.

10. dxRP R-R I

11. B-Kt5ch K-K2

12. P-Q6ch Resigns *

FiruU Position BLACK G. Abrahams

V

fii

imt

'^ss^;

'^. -'^m

WHITE Dr. M. EifWE

Black resigns '

If K-B 3; 13 PxP, Q,xP; 14 Kt-Q,5 ch, or 12 PxP; 13 B-Kt 5 ch, P-B 3; 14 Q-Kt 7 ch, and mates next move. A smart little game.

One of the old moves which has disappeared in the modem diess age.

3. ... P-Q4

4. B-Q.3 Kt-KB3

5. BxP P-B4 P X P looks better here.

6. B^Kt5 PxKP

7. BxP PxP

8. BxKt Q.XB

9. Kt-KB3 B-Q,B4

10. Castles Castles

11. Q.Kt-Q.2 P-Q,6 ch la. K-R I PxP

13, BxPch KxB

14. Q.xPch Q-Kt3 15- QxB Kt-R3

A neat offer of the R. If 16 Q.xR, then follows B-R 6; 17 Kt-K R 4, BxPch; i8K-Kti, Q;-Kt3chand wins.

16. Q;-Q.Kt5 Kt-Ba

17. QrB4 QrKts

18. Kt-K R 4 P-R4

19. QKt-B 3 R-R 3 This method of defence is too cramped.

20. Kt-^Ka P-B3

21. R'B3 Q.XP

22. R-K I P-B4

23. R-KR3 P-B5

What has up to now been a veiy •rdinary game becomes all at once a startling brilliancy. White can force a mate in 3 moves £^ainst any possible reply by one of the most beautifij] moves ever made in actual play.

BLACK Da. Moork

24. Q-K6

WHITE S, LoY»

White to play

And this i$ how it is done, with the threat of Kt-Kt 6 ch and R-R 8 mate. The object of the move is to cut the Black B off K R 6 and the Black R off K R 3 by a self-block. If B X Q; 25 Kt-B 5 ch, K-Kt i; 26 Kt-K 7 mace. Or KtX dthe same. If R X Q; 25 Kt^Kt 6 ch^ K-Kt i; 26 R-R 8 majc. Again, if P-^KKt^; 25 QxPch, K-R i; 26 Kt^Bs mate. Or QxP ch, 25 KtxQ mate. Or Q-B 6. 25 Kl-B 3 mate. Tl^e position is highly remarkable. Black resigns,

Fbial Position BLACK Dr. Mooj9^

^*Sui

0 ^

m

m

t

&

M

WHITK S. T,ovr>

Black resigns

GAME 30

l*layed in the Vienna Tournament, 1883.

'*Kings's Gambit Declined" ^

White Blacj:

W. Steinitz MenwER

1. P-K4 , P-K4

2. P-KB4 B-B4

3. Kt»^KB3 P-Q3

4. B-B4 B-KKt5

This is one of those blunders which lead to highly interesting play.

:> P>^P PxP

6. BxPcb K-Bi

7- B-K.t3 Kt-Q.B3

8. Kt-B 3 P».KKt3

9.. P-Q.3 K-Kt 2

Black has a Icfit game, but he makes an excellent fight of it. io. Kt-Q.R4 E-Kt5ch

II. P-B3 P-ClKt4

Introducing dever complications.

13. PxB , PxKt

13, BxP KtxP

14. B-QKts

A curious spot for the Bishop.

J4. ... B X Kt

15. PxB R-Kt I

16, B-Q.B4 QrRsch

17. K-B I Kt-B 3 Things look much more oromising for Black now,

18, K-Kt2 ' Kt-R4 ig. R-B I Kt-Q.B 3

20. P-Kts KR-KB I

21. B-K 3 Q.R-Q, I

22. a-a^ Kt-.B5ch

23. K-R I ' R-B 3 2^. Q,R-B I Kt-<i5

25. QrR5

A counter-attack in an uncxpccied place, increases.

The interest i» the gaiiu:

2

27. aU. 29. 30.

BxKKt R-KB2

P-K5 P-K6 P-K7

Q.-R6 PxB KtxBP R-B 3 RxQ.P

The P must be stopped, but how? R-K 6 will be answered by 3:

30.

QrKs

This is one of th^se brilliant moves which almost succeed, but not quite. 1 he ending is a clever piece of chess-

BIACK

MerrxBR

WHITE W. Steinitz

31. R-K I

For if 31 B X Q, Black wins by R x R ch, 32 R-B i (if K-Kt 2, Kt-R 5 mate), R~B 7 (RxR ch will lose)j 33 R-B 2, Rx R wins. 31- ••• RxB

A ftnal offer of the Q, which this time can be safely accepted.

32. RxQ. R-B8 ch

33. R-Ki Resigns

GAME 31

Played 14th January, 1905.

"King's Gatubit Declined"

White Black

W. E. Napier H. E. Atkipjs

1. P-K4 P~K4

2. P-KB4 B-B4

3. Kt-KB3 P-as

4. P~B3 a--K2

A weak defence which soon gives Black a difficult game.

6. BPxP PxP

7. KtXP P-KB3 Black has no prospects unless h e recovers the pawn.

8. Kt-B 3 QxP ch This is bound to be a highly dangerous capture.

9. K-B 2 K.t-K 2

10. B-Kt5ch P-B3

11. R-Ki QrB4

12. d-Ka B-Q,i

13. B-Q,B4 P-KKt4 Black is already reduced to a hopeless position.

BLACK H. E. Atkins

mm

^*^m,^ /^9

K 1

PI n ■

SI

WHITE W. E. Napier White to play

GAME yi

Played in the City of T.on(lon Club Championship in 1909.

' 'King's Gambit Declined" ''

Whttb Black

H. S. Barlow E. G, Sergeant

1. P-K4 P-K4

2. P-KB4 ' B-B4

3. Kt-K B 3 P-Q,3

4. B-B4 Kt-KBs 5- P-QS Kt-B 3

6. P-B 3 Q-K 2

7. P-Q,Kt4 B-Kt3 ' a P-QR4

Black does not reply with the usual and expected P-Q,R 3. I

8- ... PxP

With this move the game takes a very interesting turn. ^

9, BxP P-Q,4

i: B-Q,Kt 5 P-QR 3 ♦

PxP might be considered.

ri. BxKtch PxB

12. P-R5

Played|four moves later than he intended it. ^ I

12. ... PxP

13. PxB PxKtch 14- K-B2 PxKtP

15. R-K I B-K 3

16. PxP

P-Kt 7 followed by Q,-R 4 was also a good line.

16. ... Kt-Q,4

17. RxP

Following up his intention when 16 PxP was played. But the move is unsound.

BLACK E. G. Sergeant

£

WM ^

±^^ "a

it

fMrn.

WHITE H. S. Barlow Black to play

17. ... Castles

Because Black misses a brilliant win as follows: P-Kt 8(Q.) ch, 18 KxQ.(Rx Qcannot be played on accountof RxR), Ktx B; igRxRch, K-Q.2; 20 RxR, Q.-Kt4ch; 21 K-B 2, Q-Kt 7 ch; 22 K-K3, Kt-Q.4 di; 23 K-Q.4, Q.-B 7 ch; 24 K-B 4, Kt-Kt 3 mate.

18. RxR RxR

19. B-Kt3 KtxP(B2) Now the dangerous P has gone.

20. K x P R-^R 7 ch

21. K^Kt I QrQ.2 Q.-Kt4 instead looks stronger.

2. BxKt This exchange ought to have been avoided.

22. ... Q.xB

23. R-K 2 Q,"R 2 ch

24. P-Q.4 RXR

25. QxR Q-R 8

It is curious how BlacJi wins the undevelopW Kt. 2$. Q.-K4 P-R3

27. K-B 2 Q.-Kt7ch

28. K-K3 d-BSch

29. K-B 2

If 29 Kt-Q.2, QxPch; 30 K-K2, QxKtP; 31 Q.xP, Q.xP and wins.

29. ... B-R7

With an easy win, as the pawns are of no value against the piece in this position.

30. QxP QxKt 31- P-Kt 5 Q-B4ch 32. K~K2

This hastens the end.

28. RxKt The first •f a brilliant series of winning moves. 28. ... Q.XR

25. R-K I Q-B 3

30. R-K 8 cb B-B X

31. Kt-Kt6 B-B4

BLACK

Cal,vi

Hi

m

m

It

m.

WHITE KlESERITZKY

White to play

32. QxB

Leading to a splendid termination.

32- a^a

33. Kt-K 7 ch K-Kt 2

34. KtxQ,ch K-B3 If instead K-Kt i, 35 R-K 6 wins easily.

Final Position BLACK CAivi

1^ ira

Hi

1

55 -^ iSS^ *» ii^ W

is« ^ I

WHITE Kjeskritzky Black resigns

35' R-'Kedi KxKt

36. B-Kt I With a forced mate in two moves.

36. ... Resigns

There h only P X P which is followed l^ 37 KxP and 38 P-B 3 mate, whatever Black plays. One of the most brilliant games ever played at this openings

17. P-Kt3 11 is time for the K to retire.

17. ... Kt-Kts

18. B X P Q.R-B I

A very pretty position. If now 19 K-Kt2, RxB; 20 PxR, BxKt; 21 RxB, Kt~R5ch; 22 PxKt, Q-Kt 5 mate. Id- K-Q.2 RxB

Much (he same thing comes about in the actual game.

20. PxR BxKt

21. RxB QxPch

22. K-Ki Q-KtSch

Position aflcr i3 . . ., Q,R-B i BLACK R MORPHY

WHITE SCHULTEN

White to play

24- K-B^ Q;-B4ch

25. K-Kt2 Kt-R5ch

26. PxKt QrKtsmate

GAME 55

Played in the St. Petersburg Tournament, 1914.

"Bishop's Gambit'* VVHnii Black

I. GUNSBERG J, R. GaPABLANCA

I. P-K4 P-K4

2. P-KB4 " PXP

3. B-B4 Kt-KBs

Safer, but less interestii^ than the more usual P-Q,4; 4 B x P. Q,-R 5 cl>.

4. Kt-QB3 B-Kt5

5- P-K 5 - P-a4

6. B-Kt 3 B-Kt 5 <Ji, P-B 3; 7 PxKt, PxB; 8 Q,-K 2 di was better.

6, ... Kt-K5

7. Kt-B3

Of course not 7 Ktx P on account •f Q,-^ 5 ch.

7. ••• P-aB3

8. Q-Ka BxKt

9- QPxB P-KKt4

Black holds on to the gambit pawQ.

JO. Kt-Q2 White is unable to play the usual P-K R 4 •n account of Kt-Kt 6.

10. . B-B 4

II. KtxKt BxKi 12. e-Q.2

But now he should havo availed himself d'tht: opportunity.

WHITE I. GXJNSBERG

24. Q.R-R I The final error. White had an excellent game after 24 R-Q4. If in reply Q.-Kt 2, 2fj R X B wins.

24. ,.". P-J3 6 Now the counter-attack wins.

25. R-R7 PxP

26. R(R 0-R 6 P-Kt8(Q.) ch Resigns *

GAME 36

A verv fine game plaved at Leipzig in 1906.

"Bishop's Gambit"

Whitk

LEt>OE

P-K4 P-KB4

Black Saalbao P-K4 PxP

P-Q,4 before the check is much better.

4. K-Bt P-KKt4

5. Kt-Q,B3 B"Kt2

6. P-Q,4 Kt-Ks

7. Kt-Bs Q-R4

8. P-KR4 P-KR3

9. K"Kt I QrKt 3 to. PxP PxP

11. RxRch BxR

12. P-K 5 ■ QKt-B 3

13. Kt-Kt 5

The position now bcconaes of great interest.

13, ... K-Qi

14, KBxP

A fine sacrifice which seems to be perfectly sound.

14. ... QxB

15. KtxKt P QrB 4

16. Q R 5 Kt-Kt 3

17. BxP

An excellent way of bringing the R and B into play.

\

BLACK

Saalbad

■^

■ » B

m

pIL^

WHITE Lepge

Black to play

17. ...

18. R-K B I

P-R3 PxKt 19. Kt-B 7 ch '

Perhaps this surprise combination was not foreseen by Black.

19. ... QxKt

20. B^Ktscli a-K2

21. Q.xBch KtxQ,

22. R"B8mate

Position after 19 K-K i BLACK Jay

WHITE Laijourponnais Black to play -

Black is a R ahead, but he has very little prospects of avoiding defeat.

i6. ... R^B i

17. RxRdi KxR

18. Q,xRP

fslatc in 3 is now threatened.

r8. ... B-^r)ch

19. K-RI Q,-K I »>.

20. Q,-R8ch K-K2

21. QxPch K-^Q,i i22. Kt-B 7 ch K-Q,2

23. Kt-Q.8ch

This excellent move prevents the K escaping by way of B 3. If K x Kt, 24 B-Kt 5 ch and mates next move.

23. ... Q;-K2

24. P~K 6 ch K-K I

Now if K X Kt; 25 Q,-^t 8 ch, Q-K i; 26 B-^Kt 5 ch.

25. Q,-Kt 6 ch K-B I

26. B-R6di B-Kt 2

27. Q:-R7

Threatening 28 Q,-R 8 mate. If BxB it is still the same. Or if 27 Q.xKi; 28 QxB ch, K-K i; 29 Q,-B 8 mate.

BLACK

JAV

m»m M. -m^ ^ f^.

MMiJ

^^ >^n'^'~

w^ mm JL

m

m ^

i

m ^

WHITE Labourdonnais Black to play

27. ... BxP

28. Q.-R 8 ch B-Kt I

29. BxBch

This is one of those games which seems to play itself. If now 29 Q,X 15, 30 Kt-K 6 ch. ' f

29. ... K-K I

30. Q,xBch K-Q,2

If K-Bi; 32 QxPch, KxKt; 33 QxR ch, K'-Q2; 34 ^^4; and if 31 Q-Q.3; 32 Q-B 7 ch, K-B i; 33 Q-K 6 ch gives a diiEcult

svin.

32 Kt-K 6;, and White won.

This splendid game W'as played by Labourdonnais blindfold.

The move3 on both sides were considered the best up tc i8*7i.

16. Q,R-Q,i QR-B I or Kl-Kt 5 ako come in for consideration.

16. ... P-R3

17. B-Kt3 B-Kt2

18. Kt-R 4

This move leads to a very peculiar combination.

18. ... Kt-K 2

19. P-B 4 P-Kt4

20. P-B 5 Q-Kt3ch

21. B-B2

White expects to win a piece.

2!. ... PxKt

But it is unlikely that he anticipated this reply.

22. BxQ, BxBch

23. K-R I PR 6 The power of the two Bishops is remarkable.

24. R-Q,2 R-K Kt I

25. KR-B2 Castles

Position after 21 B-B 2

BLACK ZUKERTORT

WHITE DupRE

Black to piay

8. Kt-B3 Played by Tchigorin in the Berlin Tournament, 1881.

8. ... B-Kt2

IfPxPdi; 9KxP, Q.-R6ch; ro K-Kt i, P-Q,4; iiBxP, KtxB; 12 KtxKt, B-Q,3; 13 Q,-K 1 with ad\'antagc.

9. P-KKt3 Q.-R«ch

10. K-B 2 P-Q,3

11. KtxP(B7) R-Bi A highly complicated position is now reached.

BLACK

Ktpseritzky

tmnf

ilHS

mi

l^i

\M

W±

m

WHITE MiCHELET

White 10 Play

24-35-26.

Q.XR B-B5 ch

p-a5 K-a4

An unusual and striking position.

BIACfC

R-K3 Kt-K 4 ch P-KR4 The Black Q cannot escap*'

KlESERITZKY

■ ■ ■ ■

m 9u,.

IMAMl

t

'm.

'WmyM^fA

A singular termination to a splendid game.

GAME 40

Played in the Rice Gambit Tournament at London, 1905.

13. BxKt

14. RxB

15. RxKt

16. BxP

BXB Q.XP Q.XR R-Ki

This was a standard variation of the Rice Gambit and the tournament games all started from this point. The majority of the games ended ia favour of Black.

BLACK W. E. Napier

±^

. WHrrE F. J. Mar<iwall

White to play

17. Kt-as There is a very neat variati'«n here if 18 P -Q, 6. Black replies l*-K.t 6; 19 Q,xQ,,R-K8 mate.

17. .., Q.XP

18. Kt-B I Q.-K 5

19. B-Kt 5 ch K-B 1

20. Kt-Kt3 Q-Kts

21. 0:0,2 P-KB3

22. B-B4 P-KR4 This P exerts great pressure on White.

23. P-B4 P-R4 A strong and unexpected line.

24. Kt-K 2 P-K R 5

25. Kt-B 3 P~R 6

26. P-KKt3 P-Rych This pretty sacrifice is the winning line.

27. KXP R-R3

28. P-Q,5 R-Ri ch

29. K-Kt 1 0,-R 2

30. Q-Kt 2 R_Kt 3

31. p-Kt 3 . . a-ae /

Ciompletely breaking White's resistance.

32- B-Q,2 R_R 6

5

I

Petition ajier 26 P-K Kt 3 BLACK W. E. Napier

-33. B-K I

34. K-B I

35 R-Q, I

36. RxB

and wins.

WHITE F. J. Marshau. Black to play

Q;-K 6 ch B-B4 B-Q.6 ch Q,xRch

Played at Bristol in J903.

Whitb F. J. Lee

GAME 41

'Danish Gambk"

1. P-K 4

2. P-Q,4 3- P-Q.B3 4. QxP

Not a good move. Th<i correct reply is 4 K P X P

Black

T. J. Edwar»s

P-K 4 PxP

P-Q.4

4-

5-6.

PxP B-K 2 Kt-K B 3 Castles

Q,xPch B-aB4

8. P-KR3

White is alrea«iy at a serious disadvant^e.

8. ... B-<IB4

9- a- as Kt-K 5

This fine move leaves no good reply,

10, B-K 3 BxB

Leaving White with a choice of evils.

BLACK T. J. Edwarm

U'l^l

ilibl

i

It

it

mi

R-^Ki

W'/Z/rE F. J. Lee

W'hite to play n. Q.xKt Q,X B was the better coiJise.

11. ...

12. Q:B2

Fatal. To save the R after B-B 8 ch, 12 Q:-B 3 was the only line to prolong the game.

la, ... B-Q,7ch

A pretty move, ^

13. Kany R-K8mate The Master fared very badly in this game.

GAME 42

"Muzio Gambit"

Ladourdokn/us

P-K4

PxP

P-KKt4

P-Kt5

MACDONtJEl-t. ,

1. P-K4

2. P^KB4

3. Kt-KB3

4. B-B 4

5.Kt-B3 This is believed to be the invention c£ MacDonneH.

5. ... PxKt

6. Castles P-Q,B3 The best line is P-Q,4, 7 B X P, B-K Kt 5.

7' Q.XP QrB 3

8. P-K 5 O XP

9. BxPch KxB 10. P-Q.4

Ooc sacrifice foHows another. '

10, ... Q.XPch

The critical point- Can the position be defended by Black alter this? It appears not

II.... I Q-Kt 2

12, BxBP '" Kt-Bg

13, Kt-K 4 B-K 2

14, B-Kt 5 ^ R-Kt I

15^ Q-Rsch Q-Kts ;

16. Kt-Ci6 ch A beautifijl winning sacrifice.

' BLACK IaABqurdonnais

EHU ±

.1

m

1&

WHITE IVlACDONNELL

Black to play

16. ... K-K3

If K-Kt2; 17 B-R6ch, QxB; 18 Kt-Bsch; or 17 K-R i, 18 Kt-B 7 ch.

17. QR-Ki ch KxKt . ,

18. B-B 4 mate ♦-

GAME 43

"Muzio Gambit"

Black N. N. P-K4 \ PxP

P-KKt4

P-Kt5

PxKt

I . Q-Bs

B-Kt 2 B-R 3 is the usual and better move here.

a. Kt-R 3 Kt-Q,R 3

Played at Riga in 1900.

White NiEMZowrrscH

1. P-K4

2. P-KB4

3. Kt-KB3

4. B-B 4

5. Castles

6. Q,xP

7. p-as ^'

10. Q-Ba ^ P-Q3 11 P-K 5 cannot be allowed at OBce.

11. Kt-Q5 0,-0.1

12. P-K 5

And it still proves too strong for the defence.

12. ... P-OB3

13. B-KKt5 ' O-Q2

14. Kt-B 7 ch

A nice sacrifice. If K-B 1, mate in two.

H- •• Q,XKt

15. BxPch K-O2

16. O-B 5 ch

As pretty as a two-move problem.

16. ... KtxO

17. P-K 6 mate

* Final Position

BLACK N. N.

WHITE N1EMZOWIT8CH

GAME 44

Piayflit in the Britiali ChampioBship at Southport in 1905.

"Falkbeer Gambit"

WriTTE ^ Black

J. H, Blackburnb Sherpard

I. P-K 4 P-K 4

2- P-K B 4 , P~04

3. Kt-KB3 PXKP

4. KtxP B-O3

5. p-a4

B~B 4, B X Kt; 6 Q-R 5 has often been played at this point.

5. ... PxP(e.p-)

BLACK

■Jti

Sherrard

WHITE J. H. Blackburne ^ ,

White to play

20. Q,XR BxP mate

Black dici well to mate Blackbume in so moves in a British Champioo-ship game.

White A. Andkp!Sen

1. P-K4

2. P-KB4'

3. Kt-KB3

GAME 45

"Falkbeer Gambit"

Black A. N. Other P-K4

p-a4

PxKP

13. ...

14. BxPmate

WHITE A. Ander&sen KixQ

GAME 46

Played in a Lightning Tournament at Bristol, 1938. Rate of play irn seconds a move.

"Greco Counter-Gambit"

WifTTB BlACX

P. Wenman a. N. OniBR

1. P-K4 P-K4

2. Kt-K B 3 * P-K B 4

3. Kt-B3 4* Kt-Q5 5. KtxKP

0.-^3 QrB2

BLACK A. N. Other

i ■

^13 ±

6. KtxPch

WHITE P. Wenman Black to play

Q.^3 Resigns

GAME 47

Played in a match at Bath in 1938.

"Two Knights' Defence"

Whtos Black

P. Wekman E. Dale

1. P-K4 P-K4

2. Kt-KB3 Kt-CtB3

3. B-B 4 Kt-B 3 4- P-Q4 PXP

5. Gastles KtxP

6. R-K I P-Q4

7. BxP QxB

8. Kt-B 3 QrQ,»

9. RxKtch B-Ka

10. KtxP P-B4

11. R^B4 Gastles B-Kt 4 would be answered by 12 Q-K 2 ch.

12. B-K 3

An interesting but rather risky line.

12. ... fi-Q,3

P-KKt4; 13 KtxKt, CLxQch; 14 RxQ, PxKt; would be good for White.

15 KR"Cl4

13- KtxKt

14. R-Q,4

15. B-B4

16. RxB

17. R-Q,4

18. RxR 19- Q;-K2

With an advantage in position.

19-20,

21.

22.

23-

R-Qi P-QKt 3 Kt-R4

a-K5

PxKt

a-Ki

BxB B-K3

R-a» axR

R-B3

Ct-Kti

P-KR3

Cl-KBc Qr-Bi

The Black Q, makes too many move!>.

24, Kt-Bs

25, R^K 1

26, Q;-K7

27. axQ,

28. R-K7

29. R-a7

30. K-B 1

31. RxP

Thia peculiar blunder loses at once.

32. Kt-Q,7 Resigns Because the R is lost wherever it moves.

K-R2 B-Kt ( Ct-Bi

RxCl R-di

R-Ki

8-0,4 R-K4

Final Position BLACK E, Dale

\MMt

±m±.

1

WHITE P. WCNMAN

Black roigos

/

BJack has obtained the better game out of the opening.

15. Kt-Kt3 B-Kt3

16. QrQ,2 P-KR4

"A good way of carrying on the attadc. White gets into difficulties.

17- B-Cli P-R5

18. Kt-R I P-Kt 4

19. P-KR3 B-Q,2

20. K-R2 P-B3

The exchange of Queens by Q-B 5 ch would give Black a favourable end-game position.

Ulack has a lost game however

BLACK

P. Moore

30.

WHITE P. Wenm.'vn Black to play

PxP

There is nothing any better, 31, P-K5 ch ' 32. RxP

33- CI-K4

34. Ci-Kt 6 ch r'

35. RxRch

36. RxRch

37 QrR7inate

K-Kt I Q.-K2 P-K Kt4 K-R I RXR Q,xR

Played in Holland in 1902.

GANfE 49

"Giuoco Piano"

White A. Spevbr

1. P-IC4

2. Kt-KB3

3. B-B4

4. P-CI3

5. P-B 3

6. 0:^2

7- B-Kt 3

8. B-Kt 5

9. Q,Kt-a2

Biack D. Jauowsxi

P-K 4 Kt-QB 3 B-B4 Kt-B3 Castles

P-CI4 B-KKt5

P-Q,5

^ . _ P-Kt4

A very pretty move to induce B-Q,5 and the sacrifice of the Q, which follows.

10. B-CI5 KtxB

11. BxQ, , Kt-Bs

The

defending,

13. Kt-Kt 3 B-K B I

14. Castles P-Q,R4

15. K-Kt I P-R 5

16. Kt-B I P-R 6 sacrifice has turned out well and White has great difficulty in

BLACK D. Janowski

WHITE A. Speyer

* GAME 50

Played in the St. Petersburg Tournament, 1914.

**Giuoc# Piano" Whtib Black

1. GUNSBERG A. ALEKHD<E

P-K4 P-K4

2.

3-

Kt-K B 3 B-B4

Kt-Q,B3 B-B4

4- P-Bs Q.-K2

A very oH move, but probably P-Q,3 is better. ^

5. Castles P-Q,3

6. P-Q,4 - B-Kt3

7. P-QR 4 P-Q.R 3

8. P-R5

An ingeDious sacrifice of the exchange in tlie hoiJe of obtaining a strong attack. It is hardly justified by the result.

8. ... KtxRP Of course if Bx R P, then P-Q,5.

9. RxKt BxR

10. Q.-R 4 ch P-Kt 4

11. Q,xB PxB

BLACK A. Alekhine

WHITE I. GUTISBERG

White to play

t2. PxP PxP

13. P-Q.Kt3 Another promising move, but probably KtxP would have been better,

13. -. P-KB3 Now Black prevents Kt X P and has a safie position.

14. R-Qi B^K3 '

15. B-R3 R-Q,i A smart reply. From this point Black obtains tlie upper hand.

25. P-B4

26. Q,-* I

27. Q.-B2

28. Kt(Bi)-Q.2

29. KtxR

30. Kt-Q,3 Resigns

A further piece is lost.

P-^B4 R-Ri

P-Kt7 R-R8 RxRcb R-Q.1

QrQ.3

GAME 51

Played in the Manchester T«urnainent» 1890.

"Giuoco Piano"

White E. Tkorolx)

BtACK

J. H. Blackbijrj^e

I:

1. P-^K4 P-K4

2. Kt-KB3 Kt-Q.B3

3. B-B4 B-B4

4. P,<i3 Kt-B3 5 B-K3 B-Kt3 6, BxB RPxK

Q,Kt-Q.2 Castles

P-B3 P-Q.4

9, B-Kt3 ' PxP

10. PxP 0.-^^2

n. Q,"K2 P-Kt3

12. P-Kt3 Kt-Q.2

13. P-^KR4

The start of highly interesting play.

13. ... K1-B4

14. B-B2

Tlijs retirement is only tcmporaiy.

14. ... P-R4 Appears to be necessary, but leaves a weakness all through the game.

15. a-Ks R-ai

16, P-QKt 4 Kt-Q2

17. B-Kt3

White has an advantage now which he never relaxes.

17. ... Kt-Bi

18. Kt-Kt5 B.^K3

19. KtxB KtxKt 20- P-KB4 Q:-B3 21. P-B5

Very good play. If PxP, then 23 PxP, Q.xP; 23 Kt-K 4 foHowed by R-KBi.

BLACK J. H. BlaCkbcrne

WHITE E. Thorold Black to play

Kt-B I

21. . . .

22. PXF

23. Castles K R 24.. R-B 5

The attack is becoming very strong.

24. ...

25. aR-K B I

26. Kt-B4 Winning a P. For if R-K 2; 27 P-Kt 5

axp

R-Q.2

Kt-R2 R-KBi

26.

28. 29. 30-

KtxF RxKt

a-B4

R-B 3

P-Kt4 KixKt K-Ri R—K Kt I

Of coutse if 30 Bx P, the reply is R x B.

a-Kt3ch R-Kt5 K-Kt2 K-R3 34 RxKt, Q.XR;

30. ...

31. K-Kt a

32. R-K 8 cfa -\ 33- Q.-K 5 ch

Black is hard pressed. If Kt-B 3; winiiing the Q,.

34. R-B 5

35. K-B I

36. R-KKt8 A splendid sacrifice which Black must accept.

3^- •- Q.xR(Kt8)

37. RxPch K-Kt3

38. a-B5ch

39. Q.xRch

40. Q;B4 t

There is no defence left

35 R-Kt y ch

R-Q,7cli a-Kt3

K-Kt 2 K-R 1

41. B-ds And this is linal.

Position afia 36 R-K Kt 8 BLACK J. H. Blackburne

WHITE E. Thoroild Black to play

41. ... R-<lKt7

42. QxKBP Resigns

This game was considered a great crtUt to Engli^ chess at the tiaie it Mfas played.

GAME 52

This B reaches Q,3 for the third timte in eleven moves, has gone wrong. ..^

12. B-Kta This piece plays a decisive part in the final attack.

12. ... R-QBi

13. Q; 0,4 * Castles , Right into the jaws of death.

14. BxKt QxB

15. KtxP

The surprise. If Px Kt, 16 Q,xKt forces mate.

15. ... Kt-K I '

16. Kt-B 6 ch

And a further one too ! Now the Kt must be taken.

learly something

BLACK

A. Burn

1

WW Ah

tm

g*i^

i

&i

WHITE J. Owen

Black to play

16. ... ^ PxKt

17. R-Kt I ch K-R I

18. QxPch KtxQ

19. BxKt mate

Burn was not often beaten in such a decisive way in under 20 moves.

GAME 53

''King's Bishop's Opening"

Whtitb Black

Labourdonnais MacDonnell

1. P-K4 P-K4

2. B-B 4 B-B 4 3- Q: K 2

A very old styJe of play.

3* • • • 4. P-Q3 I'-B 4 w«ul4 be m»rc vig«r«us.

4-

5-6.

7-8.

9-

lO.

II.

12.

H-15-

P-QB3 P^B4

p-a4

BxP

B-K ^

P-KR3

Kt-Q2

Castles

K-Kti

PxP

The^^chances ]*«k ab*ut equal.

Kt~K li 3

Kt-Ba Kt--K2 PxP B-Kt3

P-Qs

Kt-Kt 3

Castles

R-K I

Q-K2

P-B4

PxP

P-QR4

BLACK MacDonnell

»j|

m

^

m.

WHITE LabOurd^nnais

A fine sacrifice which turns out well.

BLACK MacDo?!nell

ifii

m

t

"j^^^^M '^'^

WHITE Labourdonnais White to play

26. RxR Kt-B5

27. Q-B3 KtxB

28. P-Q5 The saving move that White depended upon,

Kt X K P wins.

28. ... KtxQP

29. K R-Kt I

One of the most complicated positions ever reached on rhe chessboaid. It looks impossible for either side to save the game.

BLACK MacBonnell

If 28 QxKt then

^*Eui

t

^ m

m

M

t

m ^ 2k

m

m r^

^^^mm ^i_

29. . ,.

30. K-R 1

31. RxPch

WHITE Labourdonnais Black to play

Kt-B 6 ch BxP K-R I

32. a-Kt 3 * B~Kt 3

A splen^lid defence.

33 PXB A case of diamond cut diamond.

33- • • Q.-K8ch

34. RxQ, If 34 Kt~Kti, QxQ,; 35 R-R 7 ch (35 RxQ loses), K-Kt i; 36 PxPch, KxR (best); 37 R-R i ch, K-Kt 2; 38 PxR (Q,) and wiris.

34. ... R x R ch

35 axR ' KtxQ

36. R-R 7 ch K-Kt I

37. PxPch KxR

38. P-B8(a)

Or if he wants to prolong it one move, P-B S(Kt) ch.

38. ... Kt-B 7 mate

A wonderf^jl termination to one of the greatest games on record.

Fifid Position BLACK MacDonnelx

WHITE Labourdonnais

\

GAME 54

"King's Bishop's Opening"

White , Blagk.

St. Amant Perigal

1. P-K4 P-K4

2. B-B4 B-B4

3. a-Kt 4

Already tliis specially fine game takes an unusual turn.

3 . 0.-^3

A veiy good reply.

4: p-a4

A promising sacrifice.

Kt-K B 3 Q-Kt 3 P-B3 P-Kt4

p-aR4

P-Kt5

The good old feshioned style of play. 10, .,* Castles Kt-Rs Kt-B2

B^^3 K-Ri

Kt-Kt r

. QxKt

Black stiJl a pawn to the good has the

18. B-K 3

19, BxB !jo. QxKP ax, QKt-K 3

22. Q; as

23. Kt-as

24. Q,X B ch

25. QR-B I

A second pawn falls.

5-

6,

9-10.

II. 12.

14.

15-16.

17.

BLACK

Kt-Bs

P-KR3

B-Kt3

p-as p-aR4

Kt^i Kt-K 2 Kt-Kt 3 B-K 3 Castl«6 Kt~B5 KtxB

a-^2

advantage. P-KB4 PxP PxB

R-B5

R-QBi

BxKt

Kt-B2

RxRP

Pemgal

m

m

M

M

m

%imwwm

WHITE St. Amant

White to play

26. Kt-B3 KR-aBs

27. Q,R-K I Q,R-B4

28. Q; 0,2 RxKtP Tht^e pawns upl The real fun now commences,

29. Kt-a4 aR-B4 30^ P-B4 P-K5

32. P-B6 PxP

Five pawns up J It has been truly said that the old school did not place any value on pawns.

BLACK Perigal

"" " K

^ ^M^_

w.

WHITE St. Amant

Black to play

45. 42.

43-

R(B6)-B I RxR

RxP

R-B8 RxR R-Bi

K-Kt 1

Another interesting tttovc,

44. P-R3 Kt-Kt4 And this leads t» an end-game d great difficulty.

45. RxQ. KtxQ. Kt-Bo

46. 47, 48.

49. 50.

5a.

R-K 8 ch KtxQP Kt-B 8 ch R-K 6 K-R2 RxP

R-B3 K-Rij R-Q.2 K-R3 R-Q.8 ch R-Q.Kt 8

P-R5

Black plays to win. The result is still in great doubt. 53- RxKt P-R6

BLACK

Perigal

IB

a

m

\E\

't

BLACK

Pemgal

62. ...

63. K-Kt3

64. K-Kt4

65. K-R5

66. P-Kt 6

67. P-Kt7

WHITE St. Amant

Black to play

R-R2

K-B5

P-Kt4

P-Kt6

R-Q,2

R-Q.4ch

Artful. This prevents P-Kt 8(Q,} with a ch^ck. 68. K-Kt4 P-Kt 7

69. P-Kt 8(a) P-Kt 8(a)

7». R-B8ch K-as

71. Qj-Kt 7 di and wins

A very fine effort by both sides.

An interesting sacxifice which is probably not sound.

5. ... KxB

6. Kt-Kt 5 ch K-Kt t ' * 7. a-B 3 Q.-K I

8. P-K 6 P-K R 3

A sad blunder. P-K Kt 3 was correct of course. 9. Q-B 7 ch QxQ.

10. PxQ,mate

Final Posiiton BLACK A. W. Dake

WHITE A. Powers

GAME 56

Played in 1907. Remove White's Q. Kt.

"Centre Counter-Gambit"

I

6, QxQ BxQ,

R-B I B-K 5

RXP 1 Kt-dBs

9. B-Q.Kt5 K-Qi

10, RxKt P Kt-Kt I

i.

For the last 3 moves Black has been playing to cut off and win the Rook. Another exchange is now forced.

n- P-CI5 BxP

12. RxRP RxR

14. Castles BxP Otherwise the two united pawns will become very strong.

15. R-Qi Kt-B3 i6. Kt-K5 B-K3

With a piece up and a lost position*

BLACK N. N.

WHITE A. VOK RorlKHGtllLD

17. B^Kt6ch K-1 I If K-^K I, 18 R-B I wins at once.

18. B^R 6 ch K^Kt I

19. Kt--B 6 eh K-R i

20. R-R I Resigns

A very strange position. The whole of the White force is concentrated on the Black King. There are very t'ew examples of such endings. The whole ending was very well managed by White.

Fin^l Position BLACK N. N.

WHITE A. VOM ROTHSCHILI

Black resigns

GAME 57

Played at Basingstoke in I9*i-

"Centre Counter-Gambif

Fituil Posititn BLACK Dr. B. Lasicer

KR-Ici

The opening has followed routine moves and now becomes interesting. This threatens Kt-B 3 followed by P-Q,4'

15. Kt-B 5 BxKt

16. PxB Kt-B 3

17. P-Q,4 KPxP

18. PxP

19. B-K3 The play has turned to Black's advantage. If 20 Px P, then P-Q,5

follows.

20. R-QB I P-B 5

21. P-KKt4 Kt-K 5

A string thrust. If 22 B X Kt, P X B; 23 Kt-R 2, Kt-Kt 5 followed by Kt-Q6.

22. B-Kt 1 B-Q,3

23. Kt-R4 B-B5

24. Q;-B3 B~Kt4

Another keen reply, for if 25 BxB, KtxB; 26 RxRch, RxR; 27 Q,xP, KtxPch wins.

25. Kt-Kt 2 BXB

* 26. Q,xB R-K 2

27. Q,-B4 To meet the threat of Kt-Kt 4, but overlooking a beaxitiful Q sacrifice.

27. ... QKtxP

28. Q,xa Kt-B6ch

29. K-B I \

IfK-R I, KtxPmate.

Position aj}er 27 .. •, QKt X P BLACK BoTviNNiK

1

itP

i

tW±M±

. m

wM^n

WHITE BuBiNiN

White to play

A splendid mating position.

Kt(K5)-a7mate

This pretty move wins the Q whatever the reply.

BLACK

m

Janowsiq

m

sii2

l&

m

m

WHITE Marco

^ White to play

13. P-QKt4 B-Kt2

14. PxKt BxQ,

15. PxB PxP

And White resigned! on the 27th move.

GAME 60

Played in a Lightning Touiiiament in America in 1909 at (be rate oi ten seconds a move.

''Ruy Lopez"

i6.

17-18.

B-B2 Kt-Kt 3 PxP Kt-B5 KtxP

Very good indeed. .

19. B-R6ch P-Kt5

P-Q,4 PxP Q-Bi B-B4

KxKt K-Kt3

20.

BLACK I. RosExi'HAL

umm

fe^ i^^^

W ^

^ K'""^

m

m

WHITE J. R. Casablanca Black to play

20,

Kt-R 4

There is no way out. KtxP could be answered by 21 Q.-~}5 6 ch ?~nd allows mate in 7, as follows: 21 Q;-B 5 ch, Q.XQ.; 22 Px Q.ch, 23 B-Q.I ch, K-R5; 24 R-K4ch, KxP; .?5 I^Kt4ch, 26 B-B 3 ch, K-R 6; 27 B-Kt 2 mate.

21. Q-B5ch QxQ.

22. PxQmate

Kt-Kt I K-R 4: K-R 5;

GAME 6x

Played in the St. Petersburg Tournament, 1914-

"Ruy Lopez"

Whitk Black

Bernstein I. Gomsberc

I. 2.

3-4.

5-

P-K4 Kt-K B 3 B-Kt 5 B-R4 Castles

'^

P-K4 Kt-Q.B 3 P-QR3 Kt~B3 B-K2

7. BxKtch PxB

8. P-Q.4 PxP Tchigorin's move Kt-Qz is better.

9. KtxP B-Q,2

10. Kt-Q,B3 Castles

11. B-Kt5 Kt-Ki

12. BxB QxB

13. 0:0.3 ' Q:-K^4

The O starts on an adventure which 8 moves later results in her loss,

14. OR-0.1 OrOB 4

15. P-K5 P^4

This leaves the Kt without a flight square. There was nothing better

than PxP; 16 Kt-Kt 3, Q-Q3; 17 O-Kt 3,0:-K3; i8RxP, B-K3; 19 Kt-B5.

A curious finish with nearly a board full of pieces.

Final Position

BLACK I- GUNSBEIIG

WHITE Bernstein

Black resigns

The start of one of the finest combinations on record.

8. P-B3 Kt-Ks

9. Castles

If 9 P X B, Q,-R 5 ch; 10 P-Kt 3, Kt x Kt P with a winning advantage.

9- •-• P-Q,6 With great pressure,

10. PxB B-B4ch

11. K~R I Kt"Kt6ch

Instead of winning the exchange by Kt-B 7 ch, Lange carries out an eleven-move mate in splendid style,

12. PxKt QrKt4

13. R^B5 The only move,

BLACK Max Lange

WHTTE A, Anderssen

Black to play «

iQ P-KR4

A boit from the blue. If 14 RxQ,?. PxPch and mates next move. White's moves are all forced. ^

14' PxP QxR

15. P-Kt4 QrB7

Another way of getting in.

i6. P-Kt 3 Q,xKt P

17. Q B I Q,xKt P

Resigns White i» reduced to i8 QxPch, KxQ,; 19 BxPch» K-K2; 20 B-Kt 2> Q,-R 5 ch; 21 B-R 3, Q,xB mate.

GAME 63

Played in tlie British Championship at Edinburgh, 1920.

"Ruy Lopez"

Whiie Black

P. Wenman W. Gibson

1. P-K4 P-K4

2. Kt-KB3 Kt-Q,B3

3. B-Kt5 P-Q,R3

4. B~R 4 Kt"B 3

3. P"Q,3 P-Q.3

Considered superior to B-B 4,

6. P-B4 The Duras Variation with a view to preventing P~Q4. It is now out of date.

6. -. . P-K Kt 3

7. Kt-Bs

7 P-K R 3 is probably better.

7. ... B-Kt 2

8. P-KR3 Castles f. B-K 3 K^Q,2

JO. BxKt PxB

Ptsiiion after 14 .. ., P-Q,4 BLACK W. Gibson

£1

i£i

., mSiw ^fc

i ma

WHITE P. Wenman White to play

»3. QrQ,2^ ' Kt-B I

13. Gastl^QR B-K3

14. B-R6 P-Q4

But he plays it after all and offers a pawn into the bargain. The combination is a clever one.

15. BxB ' KxB

16. Ktx K P QrQ. 3

The reply White expected. If 17 Kt-B 3, PxBP; i8PxP, BxRP; or 17 P-B 4, P-B 3, followed by PxB P as before.

17. KtxQBP

The intention, but Gibson has a vary strong reply.

17. ... P-Q.5

Wirming a piece for three pawns.

BLACK

W. Gibson

WHITE P. Wbnman White to play

i8. Kt-K2 QxKt

19. KtxP The pawns in this position are not value for the piece.

19. ... QJI5

20. Q^B 3 ^ Threatening Kiate in two.

20. ... K-Kt I

21. K-Kt I P-Q.B4

22. Kt-B5 BxKt

Not PxKt because of 23 KtPxP,B-Q2; 24 QR-Kt i ch, Kt Ki 3; 25 Px Kt and the advance of the K R P wins. White still has go«d chances of atiftck.

23. KtPxB Q-Ci2

24. Q.R-Kt I Q.R-Q. t

Fine play, concentrating on the weak Q,P.

25, R-Kt3 Qr(X5

26. QrB2 Kt-Q2 2% P-KR4 Kt-K4

28. K R-Rs K-R I

29. P-B4 Kt-Bs

30. a-R4

With the intention of picking up another pawn, but it loses. 30 P-R 3 might still have saved the situation.

30- ... R X P

A splendid double sacrifice which wins against any play.

BLACK

W. Gibson

g^ ^^ s3»Mg .«&

m ^w^ ^m ^Ssj

. J ± ■ ±

Mm m.

WHITE P. Wenman White to play

If 31 Px R, Qx P ch; 32 K-B I (32 Q.-B 2, R-Q,8 mate), Q,-K 8 ch; 33 K-B 2, Kt-a5 ch] 34 K'a3, Kt-Kt4 ch; 35 K-B 2,a-a8 mate. Or if 32 R-Q,3, Kt-Kt5 wins.

31. Q,xKt R-K8ch

32. K-B 2 R~K 7 ch 33- K-Qi QxKtP

Resigns This game is a fine example of the late Mr. Gibson's style of play.

GAME 64

Played in the St. Peteisburg Tournament, 1914.

"Ruy Lopez"

White Biack

Dr. E. LaSKER I. GUNSBERG

r. P-K4 ' P-K4

2. Kt-KB3 Kt-QBs

3- B-Kt5 P-aR3

BLACK I. GuNSBERo

WHITE Dr. E. Lasker Black to play

17. ..• Kt-Q.B3

18. Q.-R 2

The move that Black completely overlooked, and which Lasker intended when he played 15 Q-B 2.

18.

Intending Q,-R 4, but the case is hopeless.

Kt-Kt 4

BxKt

BxB

K-Ri

B-R5

QrKi

24. B-K3 " R-Qi

25. KtxP Resigns

Because Kt-K 6 gaining the exchange foHow's. .'\ bright inter^llng game.

GAME 63

Played in a match at Bath in 1937.

"Sicilian Defence"

, White Black

P. WfiN^iAN Rev- E. W. Povnton, M.A.

1. P-K4 P-Q.B4

2. P-K B 4

A very old variation of the Sicilian.

2. ... P-K3

3. Kt-K B 3 Kt-aB3

4. Kt-B3 Kt-B3 Leading to an interesting game.

.5. P-K 5 Kt-Q4

6 P-Q,4 KtxKt

7 PxKt P-<i4

8. B-K3 PXP Black could have closed ihe Q,side with P-B 5,

9. PXP P-Q.Kt3 10. P-B 3

9 B-Kt 5ch would have been answered by to K-B 2.

10. ... B-K 2

11. B-CI3 Q,-B2 12- Q,-B 2 P-Kt 3 13. P-KR4

Starting a strong K side attack.

13. ... B-Q,3

14. Kt-Kt5

Intending to sacrifice a piece after 14 P-K R 3 by i."> Ktx BP. KxKt; 16 B X P ch, K-Kt 2; i7 B-R 5 with good prospects.

14, ... BxKC

15. RPxB Castles QR

16, K-B 2 Kt-R4

17. R-R6

With the forced gain of a P in a few moves.

17. ... Q,R-Kt 1

i8. QR-R I R-Kt 2

19. P-Kt 4 Kt-Bs

20. B-B I 0:0,1

21. P-B 5

Threatening 22 PxKt P, BPxP; 23 BxP, RxB; 24 Q.xR, PxQ,, :25 R X R and wins.

21. ... Qr4C I

22. P-B6

Now th<: Pis wonj but great difficulties follow.

BLACK Rev. Poynio.n

JiJack U secure on the K side and there is no possible entry for V\ hite ahhough a pawn up.

2». K-B 2 P-Kt 4

29. K-Kt3 * P-R3

3<». QxQ.

White cannot do better than reduce the position to a R and P ending and tiy for a win on the Qside,

30. ...

31. BxKt

32. B-R3 But with Bishops

mcrease.

33. K-B2

34. K-K 2

35. B-K7

of different

RxQ KtPxB R~Kti colour the difficulties

only seem to

K-Kt2 P-R4 P-R5 This is a mistake because later on it lets the K in at Kt 4. By keeping the I* on R4 Black could probably have secured a draw.

36. K-a2 K-R 3

37. K^B2 K-Kt2

K-Kt 4 gave better prrjBpecls, although the R could play lound to QKx 1. The position of the Black R is very curious.

Position qfttr 3a . •., R-Kt 1 BLACK Rev. Poynton

WHITE P. Wenman White to play

38. K-Kt 2 K-B 1

39. K-R3 K-Kt 2

40. K-Kt 4 K-Kt 3

41. B-Q,6

Now tbe White K c«mes right into the game. 41. ... K-R3

4a. K-B 5 K-R2

43. B^K 7 K^Kt 2

44. K-Q.6 K-B I

45; P-R 3 . . The waiting move is just right.

Position afm 47 K-K 7 BLACK Rev. Poynton

#1

t«l

m ♦ 1

WHITE P. WBhJMAPj Black to play

45- "• K-Kta

4J«. B-Q8 K-R3

47- K-K 7 Now R X P cannot be prevented and the game i* won. The White K has made an unusually long tour from K Kt i via K Kt 3 to K B 7, thirteen moves in all.

47. 48.

49. 51-

BR 5 B-Kt4 RxP R-B8

K-Kt2

K-R3

K-Kt4

K-B3

Resigns

GAME 66

Played in the Bristol Club Championship, 1940.

"Sicilian Defence"

White C. Welch

1. P-K4

2. Kt-K B 3

p-a4

KtxP QxKt

3-4-5-

Black

N. N.

P-Q,B4

Kt-Q.B3 PxP KtxKt Kt-B3

♦bviously a wrong move. The Kt must retire again.

6. P-K5 Q,-R4ch

Hoping for 7 P-Q,Kt4 or 7 B-Q,2, to which the reply wouM be

QrQ.4-

£

±m±m±m±

mm

WHITE C. Welch

White to play

9- Kt-Q.2 Kt-Ka

Black already has a lost game, for if B-B 4, lo Q-K Kt 4. wins. TJie text-move allows a neat finish.

10. Kt-B4 Q-Q.4

Allows mate in three or loss of the Q..

n. Kt-Q.6ch K-Q.1

12. Q.-Kt6ch PxQ.

13, BxP mate

Black has done well out of the opcni'i^ P^V-

>o. B-Q.2 CI-C13

11. P-Kt3

To meet the threat of P-Q.Kt4.

J1. ... B-Kt 5

12. P-KB3 B-K3

13. Kt-Kt2 P-Q.Kt4

14. P-Q.R4 P-Kt5

15. Kt-B4 BxKt

16. KtPxB Castles Q.R The position has become one full of interest.

17. P-R5 P-Q.R3

18. P-B4 P_B3

19. Kt-B r Q.R-B t ao. Kt-Kt3 P-R4

21. P-R4 K-B2

22. R-Kt I B~R 3 23- R-B 2 Kt-K Kt I 24. Q-K 2 Q-K 2

25- QR-K B I Tlie play enters a critical stage.

BLACK

K-Q.3

B. H, Wood

gife^i

m. m

mm ^ lifi

ii

S ^ Pj^ I

^

i

11

^^-*V|

WHITE

White t<

J. MiESES

pMy

* q6. PxP White breaks up the game and makes an ingenious sacrifice.

26. ... KtxP

27. KtxQ.? BxB This is, of course, necessary before P x Kt.

28. QxB PxKt

29. QxPch K--K3 The K has plenty of room to p!srapr.

30. P r:! 5 K-B 2

31. Q>< F % R-Q,i

32. Q-Kt 4 Kt-Kt 5 This strong move brings the White K into danger.

33- R-K 2 Q-K 4

34. R-B 3 Kt-K 2

35. P"B 3 R-Q.Kt I

36. Q-B4ch Q-K3

37. Q.xQch KxQ

38. R^B I R_Kt 6

39. P-Q4 K R-QKt I

40. P-Q.5ch K-K4

The position is going against White who now brings off an ingenious? draw with the sacrifice of a Rook.

41. R-B 5 ch

41. ...

Kt X R leads to the same result.

42. PxPch

43. B-K 4ch

44. B-Kt 2 ch

PXR

KxP K-K4 K-B 4

P0Siii0n *fteT 41 R-B 5 ch BLACK B. H, Wood

WHITE J. MiESES

Black to play

45. B-K4ch K-K4

46. B-Kt 2 ch Drawn

Kt-K6 will lose by 47 RxKtch, K-B4; 48 RxKt, RxP; 49 B-K 4 ch, K-Kt 5; 50 R-Kt 7 ch, etc. A pretty ending.

Played in i9oi.

GAME 68

WHriB C. RycK Dr. Dyckhoff

1. P-K4

2. Kt-KB3

3. Kt-B 3

4- p-a4

"Sicilian Defence"

Black G. EiwsT H. Starflingbr

p-aB4

Kt-aB3

P-K3

Kt-B 3 A mistake. P-Ci5 should not be allowed.

5. P-a5 Kt-QKti IfPxP; 6PxP, Kt-Q,R4; 7 P-Q,6.

6. P-ae P-KR3 P-K Kt 3 was better,

7. P-K 5 Kt-R 2 a B-a3 P-B4

P-K Kt 3 was still correct.

9 B-K 3 A good move to induce P-Q,Kt 3, stalemating the Queen.

9. ... P-Q.Kt3

zl. Kt-Q,5 A winning sacrifice- The Kt must be taken.

BLACK

G. Ernst ' H. Starfungbr

WHITE

C. Ruck

Dr. Dvgkiioff

Black to play

10. ... PxKt

11. KBxP BxP

There is nothing else, fcff if K-B 2, 12 Qjx. Feb and mates next move. A clever finish.

12. Q,xP Resigns

Played at Tejtes, 1941.

Whtte I. Horowitz

I. P-K4

2. p-a4

3. Kt-KB3

GAME 69

"Sicilian Defence"

Black Hrkikopoulos

p-aB4

PxP

P-K4

An old move. 0£ course if 4 Kt X K P, Q,-R 4 ch. 4- P-B_3 Kt-aB3

5-6.

1-8.

PxP B-Kt5ch

Kt~B3, PxP

KtxP Kt-B3

KtxKt KtPxKt

9- B-as p-a4

10. PxP KtxP

11. Castles KtxKt

12. PxKt BxP

13. B-R 3

The game is now concluded by some very brilliant play.

13. '- BxR !4. Q-K 2 ch

A neat w-ay of capturing the Bishop,

14. ... B-K 3 15' RxB Q;-R4 16. Q,-Kt2

Ver)' strong indeed^ threatening both Q-Kt 7 and QxP. Black must castle.

16. ... Catties

17. R-Kt I K-Q^2

18. B-K 4 P-B3 ig. BxPch

A smart finish to a very bright game.

BLACK Hrisikopoulos

m ^

^—^SPTOS

wm.

PI

19-

WHITE I. HoRow^T2 Black to play

KXB

20. QrKt 7 mate

GAME 70

Played in the Munich Tournament in 1900.

8. KtxKt KtPxKt

A I«ghly interesting situation in the centre has already arisen.

BUCK J. MiESES

(11

■ ■

11 IB

iSii

^-fr^

ii

WHITE J. W. Showalibr * White to play

9- B-Q.3 P-Q.3

JO. B-KB4 Q.-B2

11. QrK2 B-Q.2

12. Castles KR PxP

13. BxKP B-Q.3 A fine move ill Mieses's usual style.

14. BxKtP

Risky. The simple 14 B x B was better.

14. ... R-K Kt I

15. B-B6 BxPch

16. K-R I Qr^ 5

17. Q.~R 5

This is the move White depended upon.

17. ... QxB

i8. Q.XB R-Kt5

r§. P-KKt3 K-K2

20. P-K B 3 R-Kt 4

21. P-KB4 R-Kt 5

22. P-B3 Q.R-KKti

23. R-B 3 B-B 3 Exerting great pressure on White's position.

24. R-K I P-K R 4

25. Q:-K B 2 K-Q. i A clever dodging move to induce Q.X P.

26. Q.XP

White falls into it because he expects P-R 5 when he would obtain a draw by peipetual check by 27 Q.-Kt 8 ch, K-K 2; 28 Q.-R 3 ch, etc. 26. ... QrR 5 ch

Bat he overlooked this brilliant stroke and had to resign at once.

Resigns If 27 P X Q it is mate in two, and 27 K-Kt 2 loses at once by R X P ch.

Final Positim BLACK y MiESES

■^^^^ mMMr -^

£1

m

1[

WHITE }. W. Showalter White resigns

GAME 71

15. B-K3 i6. Q-B 3 17. PxP iS. B-Kt 5

19. Q-R 3

20. Kt-Q,5

21. B-K2

22. B-R 5

23. Q.-^Kt3

KR-Ki

B-KBi

PxP

R-K3

Kt-Ki

QrBs

Kt-Q.3 B-B I

R-R2

IfKtxP; 24BxPch, K-Rr; 25 Q^Kt4, KtxB; sGQxKtwins.

24. Kt-B 6 ch K-R I

25. B-R 6

A delightfiil position. Black makes a combination to escape the pressure, but there is a flaw in it. **

25. ... RxKt

26, RXR

BLACK H. W. Shoosmith

IP m

\^m. m m

e-EL«

tmt

m ''m

26. ...

97. Q,xPch

28. R-Q,8 ch

WHITE SllERRARD

Black to play

KtxP BxQ,

Resigns

GAME 7a

Played in the Championship match in 1907.

*'French Defence"

White Dr. E. Lasker

I. P-K 4

2. p-a4

Black F. J. Marshall P-K 3 P-Q.4

3- Kt-Q,B3 Kt-KB3

4. B^Q.3

Many of the games in this match opened with these moves.

4 P-B4

5. Kt-B3 PxKP

6. KtxP PxP 7- KtxKtch PxKt

8. KtxP B-Q,2

9. B-K 3 Kt-B 3

10. B^K4 Q;-R4ch

11. P--B3 R-Bx

12. Castles R-KKt i With this move Black starts a lively attack.

13. R-K I

The P might have been captured at once.

13. ... Kt-K4

14. BxRP R-KRi With the gain of the Ojpen file.

15. B-K 4 Q:B2 t6. B^B 4. B-Q,3 17. B-Kt3 Kt-B5

it. a^ 3

White has obtained the mastery c£ the position.

iS. ... ' . BxB

19. BPx B ■ Kt-K4

20. Q,xP RxP Very pretty but f^uite unsound.

BLACK F. J. M.^RSiiAi-i

HMMMt

m^^ j^ r^i

m.

i

r WHITE Dr, E. Lasker

White to play ^

21. B^B5 This simple move wins a piece and kills the combination^ 21. _, R-R4

22. RXKt

23. QxQch

24. P-^KKt4

25. Kt-B 3

26. B-Q_3 and -wins

KxQ,

R-Kt4

R-Kt2

GAME 73

Played in the B.C.F, Tournament at Yannouth.

"French Defence"

White Black

L. Prins Ivanoff

1. P-K4 P-K3

2. P-Q.B4 P~Q.B3

3. Kt-QB 3 P-Q4

4. P-Q,4 PxKP

5. KtxP B-Kt^ch

6. B-Qa

A good sacrifice of a P which should have been refused,

6. ,,. Q,xP

7. BxB ' QxKtch

8. B-K 2 Kt-Q,R 3

9. B-Q,6

This may almost be said to be a winning move in such 3 position. 9. ... Kt-K 2

10. Kt-B 3 P-B3

11. Castles K-B 2

This brings tlie game to an abrupt termination by losing ihe Queen.

BLACK

IVANOFF

HBJJ.

fi X ■ WmWmm Z

mmTMXm

K^ ^3?

as

WHITE L. Prjns

White to piay

12. B-Q,3 Resigns

For if QrKt 5, of course 13 Kt-K 5 ch.

GAME 74

Played in the Carlsbad Toumement, i9ii.

"French Defence"

BLACK

S. Alapin

WHITE A, NiEMz^wrrcH Black to play

J

14. .., Q.XB

15. KR-K ich B'-Ks

If B-K 3; 16 BxKtch, PxB; 170^-^7 mate.

If PxB; 17 Qr<i8 mate. Or B-Q,2; 17 Q.xBch, QrQ,8 ch, RxR; 19 RxRch; BxR; 20 R-K8 mate. "7. Q;Q.8ch BxQ,

18. R-K 8 mate

K-B I; 18

Position after 17 ...» Kt-B 4 *BLACK Dr. S. Tarrasch

■^n^ ^ti

AMI

i±

mm ^m ^m O

mm. ^m ^ a

WHITE Sir G, A. Thomas White to play

14- Kt-B 3 B-Q,2

15. a-B4 P'QKt4

16. P^R5 P-R4

17. Kt-R4 Kt-B 4

This strong reply causes White to lose two moves. A long and interesting fight is now in prospect.

18. Kt-B 3 P-Kt5 :9. P-Kt4 PxPch ' 20. K-Q.I

20 K X P would be met by R-Q,Kt i followed by Q.-Kt 3. 20. .., \ Kt-K 2

2i.Q:-K3 Q:Kt3

22. QxBP Kt-B 3

23. K^2 K-Ka

24. K R-R 1 Q; Kt 5 25- QR-Q.Kt t axQch

26. KxQ. aR>-Q.Ktt Black enters ontheend game with some advantage.

27. Kt-R4 A iMrtlrss mnvf. with thr Kt, it just returns again.

Positim afitr 4« ..., R X B P BLACK D«- S. Tarrascw

51. K-B3

52. K~Q.4 53- K-B5 M- Kt-B 3 55. Kt-Q4 5«. KxKt

')/. R-R I oS. R-Q.BI

39- K.-B 5 io. P-R 4-6,. K-Q.4

62. K-B 3

63. R-K I

64. R-K Kt I

65. K-Q,2 G6. R-Kt8

67. R-K R a

68. R-R4ch

69. R-R 8 7: R-QKt8

71. R-Kt3

72. R-Kt5ch

73. RXP

WHITE Sir G. A, Thomas

White to play

B~R5

B-Q.3

Kt-B 3 cii

K-B 2

P-B6

KtxKt

P-B7

B-K I

B-Kt3

K-Qa

K-K2

K-Q.3

K-B 4

B-K5 P-Q5 ch B-B4 K-Kt5

p-ae

K-B 4 B-K5 B-B3 B-K5

K-Q5

At last White has gained a P, but it is too iatc to be of a«y use.

73. ■ . B^Q.4

74. R-R 7 P-B 8(0.) ch

75. KXQ K-K6 Resigns

Tarrasch scored a wett deserved success in this jjamc.

GAME 76

Played at Yeovil, 1938.

"French Defence*'

Wmtte Black

, P. Wenman H. Strbeter

1. P-K4 P-K3

2. Q,-K2 Tchigorin's move, now largely forgotten, but always leading to an

interesting game.

2! ... Kt~K2

One of the main variations used to be B-K2; 3 P-Q,Kt3, B-B33 4 P-K 5, B-K 2; 5 Q-Kt 4, B-B i.

3. P-QKt 3 P-Q4

4. P-K5 P-Q.B4

5. B^Kt 2 QKt-B 3

6. P-QR3 Kt-Kt3

7. P-Kt3 P-Kt3

8. P-KR4 These sort erf" moves are part of the style of this kind of game.

a ... Q-B2

9. Kt-K B 3 B-Kt 2 10. P-R5 K Kt-K 2 n. Kt-B3 P-Q,R3

12. B-Kt 2 Kt-B4

13. Kt-Qi R-B I

14. R-QB I K Kt-Q,5

15. KtxKt KtxKt

16. BxKt PxB

17. P-Q,R4 P-Q.6 A good move which gives Black the advantage.

18. QxP QxPch

19. K-B I B-B 4

20. R-R4 A very odd shot. White starts to work up an attack.

20, ... P-R 3

21. Kt-B3 And the pieces start to come into play.

28. P-Q,4 R-B I

This n»ve wins thice pawns. The White attack must either succeed very shortly, or Black will vnn for certain on the Q,side.

BLACK H. Stkester

WHTTE P. Wbnman White to Play

29. Kt-Q,i Q,XP

30- B-Q.3 Q,XP

31. P-Kt5 PxP

32. B-Kt I

The B has got to Kt i and if the Q, can get to Q,3 White will win, as after P-B 4 comes R-Kt 6 and P-Kt4. But Black can still prevent it.

32- ■■ Qr-B5

Position after 37 B-Kt 6 BLACK H. Stkeeter

ifii IJUS HI

mm

^^^U-

WHITE P. Wepiman Black to play

33- Kt-Kt 2 Q- B6

34,Kt-Q3 It is peculiar how this Kt works from Q i up to K B 7.

34. ... KR-Ba

35. Q-B 4 Q-R 6

36. Kt-K5 Q-Ka

37. B-Kt6

At this highly interesting juncture the game was abandoned as drawn as no further time was available. There are many possibilities, but I think White can force a win as follows.

Played at Hamburg in 1902.

''Queen's Gambit Declined'*

Whttc Black

F. J. AIarkkall Allies

I- p-a4 P-Q4

2. P-QB4 P^K3

3. Kt-QB3 Kt-KB3

4. B-Kt 5 B-K -2 5- Kt-B 3 Kt-B 3

Aji unusual move at this stage which turns out well in the present instance.

6. P-K3 " PxP

7. BXP Castles

8. B-^Q3 Kt-Q.4

9. BxB QxB

10. Castles KtxKt

11. PxKt P-K4

If Wbit^ has n# better line the 5 Kt-B 3 variation gives Bjack a good game.

13. P-K:4 ' QrB3

BLACK Allies

WHITE F.J. Marshall White to play

An interesting situation in which the chances should be about even. f 23. KR-Bi Kt-Bs

24. Kt-Kt5 R-B4

25. a-K 4 Q-Q4

26. R-B 5 Kt-R 6 ch

With this very pretty move Black obtains an advantage out of the com-pfications of the last few moves- The reply i* forced.

27. K'B I RxPch

28. K-K I Q,xQ,ch

29. KtxQ, RxP

30. RxKtP P-R3

ITie end>game is far from being won yet, and is of great interest.

31. Kt-Q,6 R-Kt5

32. R'R 5 * Kt'Kt 4 i

33. P'K R 4 Kt-B 6 ch

34. K-B2 KtxQP

35. Kt-B 7 ch K-Kt I

36. Kt-K 5 R-B 1 ch

37. K'K3 R>iP

38. RxR Kt-B4ch

39. K-B4

Leaving Black with the happy choice of either Rook.

BLACK

Allies

■Wp

w

m

Played in the Ostende Tournament, 1905. Brilliancy prize game.

Position cfier 19 ,.., Kt-B4 BLACK ^t TcmGOiuN

WHTTE R. Teichmann White to play

H- Q.-R 5 ch

15. axB

i5. Q,xQ,ch

P-Kt3 KxQ

Sojn« grand play follows from this suiipl« looking position. 17- B-R6 Q.R-K i

i8. R-B 7 K-K 3

19. QR-K B I Kt-B 4 This wins the exchange, but falb into a mating net.

20. BxKtch KxR

21. B-Kt4ch B-B5

Forced because if K-Kt i, 22 B-Q, i, and 23 B~Kt 3 ch, and if 21 K-K 2 at once 22 B~Kt 5 mate.

2a. RxBch K-K2

If K-Kt I, 23 B-K 6 ch, and 24 R-B 8 mate.

23. B-Kt 5 di

24. R-B 7

25. RxKtP

26. R-Q.7ch

27. B-K 7

A beautiful final combination.

BLACK

K-a3

K-a4 KR-B

K-^B5

M. TCHJGORIN

mm

27.

WHITE R. Teichmann Black to play

R-KRi

28. B-K 2 mate

White A. N. Other

1. P-K4

2. Kt-K B 3

3. P-Q.4

GAME 7d

"Scotch Game"

Black. H. E. BiR»

P-K4

Kt-Q.B3

PxP

7*his move was introduced by Anderssen and was found to upset the whole of Whitens variation.

7- d-KtS BxKt

8. BxPch K-Bi

9, BxKt J Steinitz considered 9 P X B was better.

9. ... RxB

10. PxB l'-KKt4

There is no defence to this wry fine move.

BLACK Anberssen

HI i

'£1

1^1

i

l#l

IS

im

11' QrQ.1

12. P-Kt 4

13. B-Kt2

14. Q,xP ^5. Q.-K 2 j6. Kt--Q.2 -

Resigns For if S7 P-K B 4, P-Kt € wins at onos.

WHITE K01.1SCH

White to play

QrQ.2 B-Kt3

P-Q.6 Kt-K4

a-R6

P-Kt 5

GAME Si

•nc of twenty played at Hampstead simultaneously in 1902, and a quick loss for Pillsbury. "Vienna Game"

White Black

H. N. PlLLSHJRY AlLIBS

1. P-K 4 a. Kt-dBs

3. P-B4

4. PxKP

5. CI-B3 ' P-Q.3

P-K 4 Kt-KB3

p-a4

KtxP P-KB4

KtxKt

This strong move frequently turns to Black's advantage. 8. B-Kt 2

7. PxKt

Kt-K 2j Px P; 9 P-Q,4 is an alternative.

8. .,. P X P

9. BxP B-Kt5

This excellent move was probably unexpected. If 10 BxBj Q.-R 5 ch with great advantage.

10. Kt-K 2 Kt-B 3

11. Q:-Kt3 Castles

12. K-Q,2 P-B 5

Again good. If 13 KtxP, BxBch; 14KXB, Q,-Q,5 ch, etc.

13. QrBa BxBch >.

14. KxB

Very risky. It was better to give up the P by 14 Ktx B. 14. ... Qr-K 2

BLACK Allies

HPJJ 1

m ^m

» ^^

WHITE H. N. PiLLSBURY

White to play

15. P-Q4

White still persists in holding the P with the result that he is mated.

15- •-• Qr-Kt 5ch

16. K-Q,3 B-B 4 mate Pillsbury was not often mated in 16 moves.

Played at Paris in 1905.

White Amateur

1. P-K4

2. Kt-aB3

3- P-Q3 . A very poor variation.

4*. P-QKt 3

GAME 82

**Vienna Opening"

Black Dr. B. Laskbr

P-K4 Kt-K B 3

Kt-B 3

This kind of move shows Dr. Lasker that he can take liberties.

4- ••• P-Q.4

The natural reply.

5. B-Kt5 PxP

6. KtxP KtxKt

This sacrifice is not perfectly sound, but is good enough against a weak opponent.

7. B X Q. B-Kt 5 ch

8. K-K 2 Kt-B 6 ch •

9. K-K I Kt-Q5 The surprise move instead of recapturing the Q,,

BLACK Dr. B. Lasicer

m

M

lAmn

WHITE Amateur

White to play t

10, Q:-a2 B-Kt 5 Another unexpected move,

11, B-Kt 5 Kt-K5

Very pretty, but it should not have been sufficient. If 12 P X Kt, Kt X P mate,

12, QxB KtxP mate

White should have played 12 P-K B 3, when would follow Ktx Q,; 13 BxKt, KtxQBPch; i4K-Qi,BxB; 15 KxKt in White's favour. Or Black could play 14 Kt X R, 15 B x B, B-B 4, and the result is doubtful.

GAME 83

A charming blindfold game played in Vienna in 1901,

"Vienna ♦pening"

White Black

H, N, PJLLS.IJURY Amateur

1. P-K 4 P-K 4

2. Kt-aB3 Kt-aB3

The Gambit is very strong preceded by Kt~Q,B 3.

3. ... PxP

4. Kt--B3 P-KKt4

5. P-KR4 P-Kt5

6. Kt-Kt5 Kt-R3

This is an improvement on the usual P-K R 3 fordng White to sacrifice the Kt.

7. B-B4

8. B-^Kt 3

9- p-a4

10. P-R5

11. PxKt A very pretty and singular position,

BLACK

Kt-K4 P-KB3 Kt-Kt 3 PxKt PxP

Amateur

12.

H

16.

»7' 18.

WHITE H. N. PiLi^BURY Wlute to play P-K 5 B-Kt 2

Kt-as p-a3

QrK2 PxP

PxP P-B3

Kt-B6ch BxKt

PxBch K-B I

B-Q,2 P-R 4

This kind of move is usually a signal of distress

" ~ ~ a-B 2

B-B4

19. Castles Q,R

20. K R-K I

21. BxRP

The finish is in Pillsbury's beat style.

21. ... P-B6

22. Q.-K 3 QrR 5

23. QxQ, ' PXQ,

24. B-Kt 4 ch P-B 4.

25. BxPmate

A grand game for blindfdd play.

t position afiir 21 BxR P BLACK AWATEUR

WHITE H, N, PiLLSBURY

Black to piay

GAME $4

Played in the Monte Carlo Tournament in 1902.

"Petroff Defence"

Position qfkr 13 - . ., Kt-B 3 BLACK C. ScKixcarrEK

!■ MtMt

4 B S BAB ^

^.

WHITE I. GUNSBERG

White to play

21. P-Q,Kt4 P-R6 Black has established a winmc^ position.

22. BxKt BxBch

23. K-Ki P-KB4

24. K-Q,2 B-QB5

25. P-B3 R-Ks

26. P-Kt 3 dR-K I

27. B-B4 BxB

28. PxB R-K6 Resigns

After 29 PxP, PXP; 30 P-R3, P-Kt 6; White 13 io a stalemate position.

Final Position BLjK^K G Schixckter

t

m

t

ti

WHITE I. GutfSBERO

White resigns

GAME 85

Played in a tournament at Tiflis in 1937.

"Philidor Defence"

WnrrE Rauser

Black

Ilytj-Genevski

P^K4

P-C13 PxP

Kt-K B 3

1, P--K4

2, Kt-K B 3

3' p-a4

4. KtxP

5. P-KB3 A peculiar move whicb can hardly be expected to turn out well.

5. ... P-CI4 A forcible reply.

6. P-K5 Kt"Q,a

7. P-K B 4 With the loss of a move.

7- -•• Kt-Q,B3

8. KtxKt PxKt

9- B-Q.3 QrR5cb ■

10. P-Kt3 CI-R6

11. Q,^B3 ' B-B4

12. B-K3 Castles 13- Kt-Q.2 ' P-B3

This excellent move opens up a decisive attack,

14. PxP R-Ki

15. Kt^B 1 KtxP

16. K-<l2 B--Kt5

17. Q-B 2 P-Q.5 The end of the combination winning a piece.

Final Position

BLACK Ilyn-Genevski

£1

m

m

WHITE Rauser

White resigns

i8. B X P R~K 7 ch

Resigns Because if 19 B X R, Kt^K 5 ch; 20 K-K i, KtX Qj 21 B X Kt, R-K i ends the struggle.

BLACK

N. N,

B\& M

t^m <&

t

12.

WHITE P. Wenman Black to play

K-K 4

IfK-B4; 'aOrClSch, K-Kt3: i4Q:-Kt 5 mate. 13- Q:-Q,5ch K^Bs

14. P-Kt 3 ch K-Kt 5

If K--B6; 15 P-Ksch, K-Kt5; 16 PxQ, K-R 6; 17 Q;-B 5 ch, K-Kt 7; 18 Castles QR, and 19 QR-Kt i mate.

15. P-R3ch K^B6

16. P-Ksmate

GAME 87

"Philidor Defence'*

Black

White Barnes

1, P-K4

2. Kt-KBs

4. PxKP Steinitt says 4 PxB P is best.

5. Kt-Kt5

6. P-K6

7. Kt-B7 The correct move is 7 Kt x K P and if B-K 2,8 Q-Kt 4.

P. MORPHY

P-^K4

P-C13 P-KB4

BPXP

P-Q4 B-B4

7. ...

8. B-K 3

9. B-Kt5 A pretty position.

BLACK

QrB3 P-QS 0,-^4

MORPHY

13- R-B I Kt-B 3

14. P^KBs This error instead of 14 Kt-Q,2 gives Morphy his opportunity.

14. ... Kt-Q.Kt5

' 15. Kt-R3 BxP

This and the next move constitute a brilliant combination.

16. BxB Kt-Q.6ch

If 17 P X Kt, B-Kt 5 ch and mate next move.

BLM:K p. Morphy

GAME 88

Played by correspondence about 1861.

Ponziani Opening'*

Whre Black

Newcasti^-upoN'Tyne Glasoow

I, P-K4 P--K4

2. Kt^K B 3 Kt-CiB 3

3. P-B 3

Also known as Stauiiton^s Opening.

3- ... Kt-B3

P-Ci4 also leads to highly interesting play.

4. P-Q.4 KtxKP 5- PxP Staunton used to play P-Q,5 with great success here.

5- •'• P-Q.4

It has been claimed that the strongest move here is B-B 4.

6. B-Q.Kt5 B-Q,B4

7. Kt-Q,4 Castles

8. BxKt PxB

9. Castles B~Q,2

10. P-B3 Kt-Kt4

11. K-R I P-B 3

12. BxKt PxB

13. Kt-Q,2 R^K I

14. R-K r B-Kt 3

15. P-K 6 The real play begins at this point.

15. ... 16.

17. 18.

19-

B^Bi P^B4 B-Kt 2 PxKt

Q:-R4 Q-B6

QxQB

. P-QB4

A strong reply whicii causes Black serious difficulty.

jg. ... B-R 4

20. P-K 7 QrQ.3

21. P-B 5 Q:-Q.2

22. P-QKt 4 QR-Kt I The only way to save the piece.

23. P-B 6

Excellent play in conjunction with the sacrifice Which follows.

23- ••• . QrQ.3

BLACK Glasgow

iHH^i

'^m m

£

i

WHITE Newcastle-upon-Tyne White to play 24. PxB This sacrifice is proved sound many moves later.

GAME 89

Played in a match at Bristol, 1939.

"Irregular Opening"

White Blags

P. Wenman Dr. R. M. Norman

1. P-KKt3 Not oftoi seen nowadays, but leading to an interesting game.

1. ... P-Q4

2. P-Q.B4 P-Q.5 The reply to Px P would be 3 Q^R 4 ch.

3. P-B4 Kt-KB3

4. B-Kt2 Kt-B3

5P-Q3 P-K4 A Tiatural attempt to open the game, but it does not turn out well. Black is unable to recover the P.

6. BxKtch PxB

7. PxP Kt-Kt5

8. Kt-KB3 B-Kt5ch

9. K-B I

A good move. The Black B is left in a loose position and Black must give up another P. If Q-K 2 the B is lost by 10 P-Q,R 3, etc

BLACK Dr. R, M. Norman

mMMM

tmt

fCiil#l

I WHITE P. Wenman

Black to play

9. ■* I P-B3 10. Q,-R4

This is really the winning move. Black has no real compensation for the two pawns down.

10. ... R-Q.Kti

u- Q,xPch B-Q.2

12. QrK 4 KtxP

13. KtxKt " B-R6ch

14. K-Kt I

This blocks the R, but it is a better move than K-B 2.

14. ... PxKt

15. Q.xPch K-B I Both Kings are dislodged now.

16. P-R3 B-Ka

17. P-Q.Kt4 R-Kt3

18. Kt-Cl2 R;^K 3 This drives the Q, out of the game for a time.

19. Q,-KR5 R-KR3

20. Q,-R5

A long shot, but the Q,cannot be pursued aga'in.

20. ... R-K3

21. Kt-K4

White still has an awkward game to manage.

21. ... RxKt An expected sacrifice, it is Black's best chance.

22. PxR P-Q,6

23. B-K3 The saving dausc.

23- * PxP

24. a-Q,5 Q-K 1

Position nfttr 21 ...,RXKt BLACK Dr. R. M. Norhan

mm ,

WHITE P. Wenman

White to play

26. Q-Ks Q;-B2ch

27. a-B4 B-B3

28. B-Bsch K-K I

. 29- P-K 5

The time limit was pres»ng here. Q;-Kt 8 ch would lead to compUca< tions after B-Q i dis. ch.

29. ... BXP

30. Q,xQ,ch KxQ,

31. QR-Ki B-B8

32. KRxB

The shortest zxTad. The end-game is won.

32-33-34-35. 36.

37-38-39.

KXQ

R-Qi

R-Q,7di

PXP

R-^7 BxR

B-Kt6

PxR(Q,ch) B^B3

P-QR4 K-Kt3 . R-Ri

RxR B-K4 Reaigos

GAME 90

Played at Budapest in 1897.

"Irregular Game"

WiHTE Black

CRAROt^Eic Brody

I. P-Q,Kt 4 There are several examples of this peculiar mo^re in first-dass play. I. ... F-Q4

2. B-Kt 2 P-K 3

3. P-K3 Kt-KB3

4. P-Kt5 f

Certainly a very curioiis idea, but there appears to be no objection

Black hopes to bring about equality by exchanges, but overlooks his opponent's intention.

20. Kt-B 5 QxQ

21.RXQ, B-Kt I

22, KtxP TIms fine move wins a P and the game.

BLACK Brody

IJl!

\tmt

ti

m

ii

WHITE Chahousbk Black to play

22. ... KxKt

23. P-KKt4

The piece is tfigained however Black plays.

GAME 91

Played at Bristol in Febmary, 1941.

"Irregular Opening"

WnrrB Black

P. WeN5£AN N. N.

P-K4

Kt-KB3 B-B4

p-a4

PxP BxPch

B-as

Castles P-B4

10. P-Q.Kt3

11. KtxP

I.

2.

3-4-5-6.

7. 8.

9-

BLACK

P-K4

Kt-Q.B3

P-KR3

p-a3

PxP

Kt-B3 B-Kt5

Kt-as P-.B3

N. N,

J^WMf'^^ ^

WHITE P. Wenman Black to play

11. ... BxQ.

12. B-Rsch K-Ki , 13. B-Bymatc

A very quaint idea'to bring the B round again.

11. ... R-Q,i

12. Castle

Now a beautiRil combination follows. 12.

13-14.

i6.

BxPch

KxB Kt-Kt5ch

K-Kt 3 d-B 2 cb

P-B 4 Px P(e.p.) ch

KxP R-Q.5

Position t^ter 22 Q,xR BLACK G. Marogzy

WHITE Zambely

Black to play

A fit^t-class finish.

GAME 93

An amusing brevity played in a Lightning Tournament at Bristol, 1939. Rate of play ten seconds a move. Remove White's QR and CiKt.

Whitr Black

P* WeNWAN Amateur

BLACK

Amateiir

^'*^cfe#si

IM

mm m

X ^mJA^i

±f

WHITE

P. Wekman

WHITE Amatzvu.

White to play ra. QrK i The only reply. If 12 R x R, Qx R ch; 13 K-R 1, Q-Kt 6; 14 P X Kt. Black mates in 4 moves at most.

12. ... B'-Q,B4

13. Kt-K4 RxRch

14. KxR

An ideal mate in three moves now follows-

14. ... Kt~R 7 ch

15. K-Ka QrKt5ch

GAME 95

Played in a match in 1848.

Remove Black's K B P

Wmra Black

Bird Buckle

P-a4 P-K 3

P-QB4 P-a4

Kt-^aBs Kt-QB3

Kt-B 3 QKt-K 2

B-Kt5 P-B3 P-K 4 WHte adopts an energetic line of play.

6. ... P-KKt3

BPxP KPXP

PxP PxP

9. B-Kt 5 ch B-Q.2

10. Castles B~B 3

ir. Kt-K5 Q-B2

la. a-B3 And already has practically a won game.

I. 2. 3-4-

5.

6.

I

IS.

13-14.

15. 16.

Kt-R3 Castles PxKt K-Kti

KR^Ki KtxB B-R6ch ' B-KB4 With a winning position, but a brilliant combinatioQ ^lows.

16. ... R^3

17. KtxP PxKt

18. Q.R-B I Q-Kt 3 19- Q.XP

BLACK

BuCKIf

WHITE Bird

Black to play

iQ. ,., K Kt-B 4

It is obvious that neither the Ci nor the B can be captured.

20, R-K6 A hard knock. Now QxB is the only reply,

20. ,,. dxB

21. RxR KtxQ,

The Ci must he taken as well^ aUowiag a problem mate.

22. R-Ci8ch K-Kt2

23. R'Kt 8 mate

Such games at the odds of K B P are very rare.

GAME 96

A position from Czechoslovakia.

BLACK

mwmt

S:

WHITE ^

White to play

In this remarkable position White does not mate by the direct means, but by the following curious play. All the Black moves are forced.

1. P-Bsch PxP

«.Q:K6ch K-B5

3. P-K3ch PxP

4. d-B 6 ch K--K 5

5. P-Cl3cli PxP

6. R-B4ch Kt-Q,5

7. Cl-K6ch K-B5 RxKtch PxR Kt-asch PxKt B-Q,6ch PxB QrB 6 ch K-K 5 R-Kt 4 ch Kt-B 5 RxKtch PxR B-B5ch PXB

8.

9-10.

11.

12.

15. Qr-KscK i6. Kt-Q,6mate

PXQ,

Final Positim BLACK

WHITE

Played at New York, 1885. A smart win as follows.

GAME 97

BLACK E. Delmar

GAME 98

An elegant piece of work in which greatly superior force fails to win.

BLACK

WHITE White to play

White

1. Kt-<i8ch

2. Kt-Kt 7 ch

3. Q,xPch

If K-B 5; 4 Q,-B 3 ch, K-Q,4J K-K4; - ^

Blagk

KxB K-CI4 KxQ. Q^Kt 3 ch, B-B 5; . 6 Kt-B 3 ch> 7 P-B 4 mate. Or 4 K-Kt 4 instead of K-Q,4, then 5 Q,-R 5 ch, K-B 5; 6 P^Kt 3 ch, K-Q,4; 7 Kt-B 3 ch, K-K 4; 8 P-B 4 mate.

4. P-^B 4 ch K-Q,4

5. Kt-B3ch K-B 5

6. Kt-R 5 ch K-Kt 5

7. P-R3ch KxKt

8. P-Kt4ch BxP

9. PxBch KxP

Stalemate

Truly a wonderful performance.

GANfE 99

A delightful study from the Gamma Toamament, 1905. BLACK C. VON Bardbleben

WHITE J. MffiSES

White to play

White

J. MiESES

1.

2.

4-5-

RxPch PxKtch P-B7ch Q:-K 8 ch RxRch

BiACX C. VON Bardblbben

KxR K-Ri RXB

' RxQ, BxR

6, P-B 8(0.) mate

This piece of chess is equal to anythi;^ in this collectioD.

GAME xoo

End-game by Dr. £. Lasker.

White is a R down, but can at least draw as follows. White Black

1. R-Kt5ch KxKt

2. RxRch RxR

3. Kt-B3

And wins the R wherever it goes. When this position was first published many years ago it was disputed if it really was a win for Black after 3 R-Q,5; 4 Kt-Kt5ch, K-Q,4; 5 KtxR, KxKt; and it was generally agreed that it is too difficult to prove a win, even if one exists. A clever position. It appears it should be considered a draw.

BLACK

m mm 'M

&^5 ■;.:

Hi

fM

WHITE White to play

GAME loi

From a game played at Metz in 1935. It is a wonderful ending by Mieses.

BLACK Amateur

t

White

J. MlBSiE9

White to play

Black

Amateur

1. P-Kt4ch PxP (e.p.)

If K-R 5; 2 K-R 2, P-R4; 3 R-KR 6, ClxR; 4 RxP mate.

2. R-R4ch PxR IfKxR, 3 RxP mate.

3. R-Kt5ch dxR

4. PxQ, Resigns

GAME I02

From a very complicated game between Blackbume and Pitechel which Blackbume lost. ;

BUCK PrrscHKL

WHITE J. H. Blackburne Black to play

Exeelleat play. Threatening Kt-Kt 7 mate.

GAME X04

A queer position from a game by E. Delmar.

Wnns Black

Amateur E. Dblmar

Q-Kt 5 ch BxPch

1. ...

2. Px_Q. 3-

K-B4

P-Kt 4 ch

BLACK

£. Delmas

!^l

a

4. KxP 5- KxP

WHITE Ama^tritk

Black to play »,

B"R 3 ch

B-B 5 ch and mat^ next move

GANfE 105

From a game between Metjer and Meiners.

BLACK Meiners

"iBt»^

WHITE Metjer

Wliltc I* play

White Black

Metjsr Mhiners 1. R-Kt8 A necessary move to draw the B away.

1. ... B-Kt3

2. KtxRP KxKt

3. R-R 8 ch K-Kt 2

If K-Kt 4, 4 P-R 6 wins.

4. R-Rych

5. P-R 6

6. PxR

K-Bi RxR Resigns

GAME loG

An el^ant pi«ce of chess from a game played at Numberg in 1895

between Kolb and Schroder.

BLACK

Schroder

White Kolb

I.

WHITE Kolb

Black to play

Black Schroder

BxP P-R 7

P-R 8(a)

BxKt

3. P-Kt7

4. P-Kt 8(0.) Black has now a forced win.

5. K-B8 Q,-R3ch

6. K-K8

If K-Kt 8, Black mates in one, and if K-K 7, mate in two. 6. ... B~Q,2ch

7- J^XB a-Kgch

8. K-B 7 Q;B 3 mate

GAME X07

In this position, which is probably composed. White is able to bring off a splendid finish as follows—

White Black

1. P-B4ch K-Q.4

BLACK

3. Kt^B4ch

4- R-Qi

5. R-asch

6. Kt-Q,3 ch

7. P-B 4 mate

WHITE

White to play

K-K4

P-B 3 PXR PxKt

GAME 108

Played in the Fourth Russian National Tourney, igo6.

BLACK Snosko-Borovn'ski

WHITE Tabunschikow Blacic to play

Black obtains a smart win in this ending, although a pawn down. WnnE Black:

TABtJMSCHIKOW SnOSKO-BoROWSKI

I. ... P-K5

2. Kt~Q,4

BxB

GAME 109

A neat ending from the Ostende Tournament, 1906,

BLACK SucHTmo

~m

SI

^t.m^m^Wm

WHITE O. DuRAS

White to play

White Black

0. DURAS SuGimNG

1. BxP

A neat sacrifice which "wins the game.

1, ... PxB

WHITE White to play

An interesting ending in which White forces a draw although a pawn down*

Whttb

Black

A very unxisual finish.

End-game by Liburkin

WHITE

White to play

White wins by some clever piay as follows—

GAME 112

Played in the London Toumamentj 1939.

WwrrB Black

Sir G. a. Thomas W. Rit80N-Morry

I. QKs A poweriul move which f<xc€» a win.

3. Q;-Q.6 ch 3. K R-K I

Q-KKti K-Bi

R-R3

BLACK W. RiTsoN-MoRRY k

WHITE Sir G. A. Thomas White to play

GAME 113

A very brilliant finish played at Lodz in 1940.

BLACIC KAvm

WHITE PopEvsKi

Black to play

u

White

POPEVSKI

Black Kavni

1. ... KtxKP

2. PxKt Q.XB

Good. If 3 PxQ.,RxRch, K-K2, RxRwinscasily. *

3. RxP

A pretty attempt to avert defeat, but it is not sufficient. If PxR, Q,xPch followed by5PxQ,,RxRch and Black would still win.

3. ... QrQ.8ch

4. K-Kt 2 Q.XR ch This is much better.

5. KxQ. RxPch Resigns

GAME 114

From a game between NGkenas and Schmitt played at Bruon in 1931.

BLM^K ScHMirr

Rmm^ wm

An ending by Ponziani,

GAME 115

BLACK

^^m

|* H **^

m mm

WHITE Black to play Black has an una/^c^ted mate in three moves as follows. White Bij^ck

2. K-Kt3 Q:-B7ch

3. KtxQ. BxPmatc

GAME 116

A first-class pi#ce of diess from a game between Bernstein and Gohn.

BLACK E, CoM!^r

H9 ftp

WHITE Bew^stbin

White to play White Bl.\cic

Bernstein - E. Cohn

I. R-Bych A good start.

GAME 117

This is fiom actual play, but is more like a problem than a game ending.

BLACK

GAME k8

A fine ending from a game between Charousek and WoUner-

Black

Whtte Charousek.

1. KtxPch

2. RxP

WOLLNER PXKt KXR

BLACK

WOLLNER

WHITE Gharousek

White to play

3. Q'R 7 ch K-B 3

4. P-Q,5ch

Every piece seems to be on the right square in this game.

4. ... K-Kt4

5. P-R 4 ch K-Kt 5

6. Q;-K4ch B~B5

7. Q,xBch K-R4

8. Q^B 7 ch K-Kt 5

9. Q-B 3 mate

GAME X19

Playe«l in the Paris Championship, 1929.

BLACK VoisiN

WHITE GUKIERMANN

White to play «.

White Black

CUKIERMANN « VoiSIN

1. QPxP

The start of a brilliant combination.

1. ... QxB Risky, but he has little choice.

2. R-Qi Q.-B7

3. Q.R-Q,4 PxP 4- R-Q,7ch B-K2

Now follows a fine problem mate in four.

5. QxPch KxQ,

6. E-B4ch K-B3

7. R(Q.0-Q,6cb BxR

8. R-B 7 mate

GAME ISO

A complicated position from a game played at Bristol in 1939.

BLACK A, N. Other

^m^ m

mm J9^ ^

m

i

and Black has come out with some advantage, moves the following ending was reached*

After a good many more

m

i4

m

i

WHITE P. WENVtAN

White to play

Here White pjayed the pretty move.

I.R-B6 BxR

If PxR, a P-Kt 6 and the pawn cannot be stopped.

z. PxB PxP

3. P-QR 4 The only move to win,

3.. ... Kt-B6 If Kt-R 6, then 4 K-Q,3 followed by 5 P-R 5 wins.

4. P-R 5 Kt-R 5

5. K-Q.3 K-Kt 3

6. K-B 2 K-B 2

7. K-Kt 3 K-K 2

8. KxKt K-Q.2

9. P-R 6 K-B 2

10. K-R 5 P-Kt 4

11. P-R 7 K-Kt 2

12. P-R8(0.) ch KxQ

13. K-Kt 6 Resigns An interesting ending.

GAME 121

A charming ending from actual play. White

Black

BLACK

^ ^

1^

mm aa

White to play

GAME X2a

A unique ending played at Brooklyn in ^904.

BLACK C. Jappe

^^

"I

WHITE U. N. PlLLSBURY

Black to play

Pillsbury appears to be in a most hopeless position, yet he manages to draw as follows.

2. Q:-a3 The first of many offers of the Queen.

2. ... Q;-B3

3. 0:0.32 P-B7 P-R 4 was the right move to win.

4- Q:-K2 Q:-B8ch

5. K-R2 P-B8(Q)

6- QrB 3ch It svems to have been overlooked by previous cx>imnttitators that 6 Qx P ch dra>%'s at once.

j» * *■

The only move to avoid a draw. 7' QxQ(Bi)

The new Qiaeen has fallen.

QrB3

Stalemate.

Pilbbury is well rewarded by a stalemate at last. A fine piece of che$$ in spite of its obvio^is faults.

GAME 123

A pretty ending from a Max Lange game played at Bristol^ March,

1941.

BLACK R Wenman

3- KtxR QxR

To prevent Q^K 7.

4. ... Kt-R5

5- Qr-Kt 3 But the Q,is forced to return to this s<^uare.

5- ... BxPch

A wincing sacrifice.

6. QxB If KX ft Q-K 7 oh, and Q.xR eh.

6, ... QxPch

7. K-Ri QxRch a Q-Kti S-B6ch

And mates next move.

GAME 124

From the Nurabeig Tournament, 1905.

BUCK H Wolf

l#i

iSi

WHITE a SCKLEGHTER

Biack to play

As a last hope Black plays R-K 6; and it comes off.

White Black

c. schleghter h, wolf

1. ... ^ R-K6

2. P-Kt 6

The mistake. 2 K-B i followed by 3 P-Kt 6 would have won,

2. R-K8ch

^ • • •«

3. RxR

Stalemate

GAME 1^5

Played in the Ostende Toomament, 1905, An ingenious draw by Schlechter,

BLACK G, SCHLECHTER

i#i

A

t

tmt

WHITE M. TcKicoKiN ]^ck Xq play White Blaok

M. TCHIGORIN C. SCHLECHTER

1. ♦., QrB 2 ch

2, Ci^Kt6ch

The natural move to exchange Queens, but it only draws. 2 P-Kt 6 would have won.

2. .,, K-R I

A surprise move, White cannot escape the draw. There is only 3 K-R6, Q; B I ch; 4 K-R 5, QrB 2, etc. Or else 3 QxQ,stalemate.

A perfect gtm by Trokzky.

GAME 126

BLACK

M

m

1

WHITE

White to play

The following interesting ending occurred in the Bournemouth Tournament, 1938.

BLACK A. N. Other

WHITE P. Wenman White to play

It is curious that after 28 moves VNTiite's K P is still unmoved.

This move is weak and results in the ultimate loss of the game.

37-K^B4 Kt^5

38. PxP PxP

39. K-Q,5 Kt-B 6

40. P-KR4 Kt-Q,7

41. KxP Kt-B 8

42. K-B4

White is now a pawn up, but the end-game proves very difficult to win.

42. ... K-K3

43. P-KKt4 K-B3

44. B-Kt4 K-K3

45. B-B3 K-B2 46- P-K 5 K-K 3 47. B-K I

White is trying to corner the Kt,

47. ... K-Q,4

48. B-B 3 Kt-R 7

49. K-Kt5 K-K 3

50. K-R6 KtxPch

51. KxP K-B4

52. P-K 6

The only way to make any progress.

52. ... KxP

53. KxP Kt-K6

54. K-Kt5 Kt-Q4 55- B-Q,2 Kt-B 3

56. K-Kt6 Kt~K5

57. B-B 4 Kt-B 3

58. B-Kt5 Kt-Kt5

59. B-B4 Kt-B 3

60. P-R5

And this is the only certain method of winning.

60. ... KtxP

" 61. KxKt K-Q,4

62. B-Kt8 P-R3

63. B-B 7 K-B4

64. K-Kt5 K-Kt5

65. BxP K-R6

66. B-R 5

B-B 5 ch will only draw because it will allow P-R 4 pfesently.

66. ... KxP

67. P^Kt4 K-Kt6

68. K-B5 K-B5

^ GAME 128

From a Russian Tournament in 1940.

BLACK UFe^jBV

WHITE BONDARBVSKY

White to play

White wins a problem-like ending by sacriticir^ a piece to prevent the Black Kt giving check to his K as follows.

White Black

BONDAREVSKY UfIMZEV

1, R-R8ch K-B2

2, B^KSch KtxB

N 3* K-Kt 5 Any move

4. R-B8mate

GAME 129

From a game between Monticelli and Horowite-

BLACK Horowitz

WHITE MONXICELLI

Black to play

In thb position Horowitz missed a very peculiar win in two moves a5 follows.

White Black

MoisTiOELLi Horowitz

QxR

2. QxR and mates next move.

Q-R r ch

GAME X30

In fliis position White obtains an attractive draw as follows.

BLACK

t-

1

ii

Stalemate.

GAME K31

From a game played at Prague in 1916.

White Black

GO!X>SGKMI£D PrEINHALTER

1. Q.-R8ch K-B2

2. Kt-K5ch K-K2

3. QxPch BxQ.

4. R~B 7 ch K-Q,3

5. Kt-Kt5ch K-Q.4

6. P-B4ch K-K5

BLACK

Preinkalteh

WHITE GOLDSCfOOBD

White to play

GAME 132

A nice draw by Tattersall.

BLACK

m

m

I®

BLACK

M. Lbysens

IHH^I

11

ff7^/r£ E. E. Stearns White to play

A clever draw by Liburtun.

GAME 134

BLACK

White

WHITE White to play

Black

1. P-Q,3ch K-R6

2. B-Kt4cb PxB If K X B^ 3 K-Kt 2, White stalemates Black.

3. K-Kt I P^Kt 7 And Black stalemates White.

GAME 135

Played in 1941 by Alekhine blindfold, with other gazues.

BLACK A. Sopico

Mtmtmimt

m

i^

aft"

WHITE Dr. A. Aleemnb White to play

BLACK

A. Supico

b:

il

■Al

^

£

WHITE Dr. A. Alekiiu^ Black to play

5. Kt(Q,4)~B5 B-R3

6, QrKt6

This startling move has a strong resemblance to a well-known ending of Marshairs, given as No. 41 in my book Ofu Handted ErrnarkaUe Endings

7. KtxPch PxKt White mates in two more moves.

GAME 136

Played in the Paris Championship, 1930.

, BLACK Tartakower

In this game of 27 moves White has never moved his K P or castled.

GAME 137

From the Ruatian Chainpionship, 1940. Keres brings off a lovely finish.

BLACK Petrov

WHITE P. Kerbs

Wliite to play

White Biack

P. Kerss Petrov

I. PxPch RxP

K-Ra would be answered by 2 BxPch, QxB; 3 RxKt, B-Kts; 4 R-K Kt 5, Q,x P; 5 R-Kt 7 ch, etc.

a. B-B4 A splendi'd double sacrifice. If KtxQ, then 3 R-Q,8ch, K-Ra; 4 R-R 8 mate. Or Qx B; 3 Q-K 8 ch, R-B i; 4 Qx P mate, a. ... P-B3

3. RxKt

More fireworks. If PxR; 4Q.-K8ch, R~B i; 5 BxPch, B-K 3; 6 B X B ch wins.

3. ... QxB

4. Q-K8ch R-.,Bi

5. Q,xP mate

lliis mate comes about after all.^

GAME 138

A splendid ending by Troitzky.

White Black

I. Kt-Q,4 PxKt

If P-R 7, a Kt-Kt 3 wins. But not a Kt-B a which would be met by Kt-K 6.

BLACK

m

i

\^\

WHITE White to play

PXP 4 P-B7, P-R8(Q); 5 P-B8(Q),

2. P-B5ch If K-R 2; 3 P-B 6, P-R 7;

Q-R4ch; 6 C^B7ch, etc. Or 2 KxRP; 3 P-^B6, P-R7; 4 P-B7, P-R 8(0,); 5 P-B 8(0,) ch,K moves; 6 P-Kt 7 wins.

3. P~Kt 7

Now and now only this move wins. On the first or second move it iails.

3. ... P-R 7

4. P-Kt 8(0) P-R 8(0) 5- 0-Kt3ch

The sacri6ce of the Kt and pawn has made this move possible.

5. ... KXP

GAME 139

A very brilliant ending by James Mason.

White Black

, Amateur J. Mason

* 1. ... P-B 3

2. OxPcli R-K2

3. OXR B-B I

A delightful move, the object of which is not ea^y seen.

BLACK

J. Mason

IbsI

WHITE Amateur

Black to play

5. KxQ, Kt~Q,6ch

The object was to clear the way for the R to mate on K 8.

6. K-B I R^K 8 mate

GAME 140

This ending is a high-class piece of work. It looks like a win for Black.

BLACK

WHITE White to play

White Blace

1. R-R4 Splendid. IfQ,-B4; a Kt-K?, QxKt; 3Kt-Kt6mate.

1. ... Q,xR

2. Q,-Kt8ch KxQ, If R X 0,3 3 Kt-B 7 mate.

4 Kt-Bych RxKt White mates in two moves.

This kind of play could hardly be improved upon.

GAME t4i

Played in 1865.

Steinitz, three pieces down, brings off a forced brilliancy.

BLACK Van der Meden

1st

m

m

i'i

GAME 14!^

Played at Jersey City in 1939.

With two pawns up it looks impossible for White to lose in two moves. I Q,X Q, wins, but he looks for a shorter road to victory and falls into a deep trap.

Whfte Black

Malzserg Twyford

r. R-B8ch K-R 2

2, R-B7 Intending Q moves. 3 P x P ch^ but—

BLACK

TWYFORD

WHITE Malzbbro

White to play

^. * . R—B ^

Forces White to resign at once, as a Rook is lost or mate follows, A very clever device.

GAME 143

An ending from one of Blackburne^s exhibition games. Mr. Blackburnc, whose game is in a bad way, showed the Author this position many years ago,

BLACK Amateur

WHITE J, H. Blaokrurne White to p!ay He played here—

r- K-K3 And his opponent at once played—

I. .,. R-R6ch

Blackburne without hesitati on continued—

a. K-K4

And Black snapped the R off by—

2. ,.. RxR

Here White inquired what his next move was to be^^ and his opponent's face turned very red and there was no reply-Stalemate.

GAME 144

BLACK WlNAVkfER

WHITE J. H. Blackburne

White to play

In this position Blackbume played i B X Kt ch and Blacky of course, resigned.

Had he, however, played the obvious and tempting i P-Kt8{Q), Winawer would have obtained a wonderful draw as follows—

White Black

J. H, Blagkburive Winawer

1. P^Kt 8(Q) Q-B 8 ch

2. K-R2 If Qx Q stalemate.

2. ,,. Q-B 5 ch

3, K-Kt I

If 3 Qx Q again stalemate,

3. ... Q-BBch

And draws by perpetual check. Black's last move was P-B 3 to create the stalemate position.

GAME 145

An interesting posiu on by H, V. Trevenen. White wins as follows.

White Black

I. P-Kt7 Not I Kt-Q6 ch, because ofK-^B 1,2 P-Kt 7, P-Kt 8(Q) ch> and Black can draw by perpetual check.

BLACK

WHITE

GAME 146

Played by Leonhardt at Stockholm in 1906 bFindfoldj with five other games.

BLACK A. N. Other

1h m

Q if itMS\

tm M ^

^ ^^^ ^^^

WHITE P. S. Leonhardt White to play

White has a won game in any case, but he finds an exceptionally neat finish as follows.

1

m^

±Wm & ^m A

WHITE P. S. Leonhari>t

Black resigns

■p

GAME X47

Played at Bristol, 1940-

In this interesting position Black has two pieces for the Rook and appears to have the better chances. White, however, has a pretty com* bination in view,

Whit'e Black

P. Wenman C. B. Heath

1. Q.-B5ch K-Ktr

a. RxP BXR

Black would have done better to refuse the offer,

3- Q-XKt The point of the combination, Wbite is able to offer both his remaining pieces.

3. ... Q-B I

If Black had played QrKt 3 ch the reply h not Qx Q^but K-R 2. The best move was B--K 6 and if 4 Q.X P, P-Kt 4,

4- ClxB Another offer •f the Q,- The piece has been regained with a pawn up and a better position. White won the ending.

BLACK a B. Heath

WHITE P. Wenman White to play

GAME 14B

From a game between the old time masters, Max Lange and Heineman.

White Black

Max Lange Heinsman

1. RxP KxR

2. BxKtch KxB 3- QrQ.5ch K-Ka

BLACK Heikeman

iABiB

tmtm mt

WHITE Max Lange White to play

4. B-Kt 5 ch Kt-B 3

GAME Z49 ^

From a game between Mason and Marco,

White ^ J. Mason

30. P-R 3

31. K-R I

32. Kt-B I 33^ KxR

BLACK

Black G. Marco

R-Kt 7 ch R(B 4)-B 7 R-Kt 8 ch R X Kt mate

G, Marco

WHJTE J, Mason

White to play

GAME Z50

From a game between Tarrasch and Tch^orin.

Black

Wnn-E Dr. S. Tarrasch

I.

2.

PXB

M, TCHIGORIN

BxKt P-R 7 ch

K-Kta

K-Ri

Kt-K4

K-Kt2

KtxKt

8. a-B t

Resigns

Kt-K 6 ch

QrQ.B3 Kt-Kt 5 KtxB

a-B4

P-R 8(0,) ch

BLACK M, TcHiooRiN

\^mt

lErntm

WHITE Dr. S. Tar^ascm Black to play

GAME 15Z

A pretty win by Blackburne.

BLACK

AMATEtna.

\ 9--? ^^^^ ^^IK ^ ^^

"S J^ SaE$5

iH£H ■

White j. h. biackbur^;e

1. R-Bych

2. R~.Kt 1 ch

WHITE J. H. Blackburj-jb White to play

Black Amateur

K-Kt r K-Ri

3' R-R 7 ch 4* B-K3ch 5, Kt-B 7 mate

KxR K-Ri

GAME 152

Played at Bristol, 1937.

BLACK P. Wbajman

WHITE A. N, Other Black to play

IShok^ a pi#ce diul two pawns down^ has a wimiing attack.

Whhe '^

A. N, Otmbr \'

2. KxR

3 K^R 3

4 Q--B3

5. Q,xB

6. K-R4

7- a-R 3

8. Kt-B3

9. K-R 5

10. K-R4

11. K-R5

12. K-R4

Black P. Wenman

RxPch R-Kt I ch

axp

B-B4ch

Q^Ktych

dxPch

axR

Q:-Q.2ch Q;-Q,ich

a-asch

Q; Kt 3 ch Q;-R 3 mate

GAME X53

A very pretty ending played at Bristol, 1937.

Whitb Black

P. Wbnman N. N.

I. Q,-B6 Regaining the piece^ but it is not required.

BLACK

N. N.

WHITE P. Wenman White to play

1. ... R-R4

2. R-K 8 ch K-R 2

3. QrB8 P-Kt4

4. R-R 8 ch Q.XR If K-Kt 2, 5 d-B 8 mate.

5. P-B 6 mate

A most unusual mate mi the long-range variety.

Find Positha BLACK N. N,

WHITE

P. Wenman

GAME 154

A very unexpected draw from actual play.

White Black

1. K-K I Secxares the draw because if Q.xQ. it is stalemate.

2. dxQch KxCl

3. K-Q,2 and draws

Black was probably greatly surprised at not getting a win.

BLACK

\

m

% m

m

M

^ W

*^^^ ''m

WHITE White to play

GAME 155

A^fine piece c^w«rk by Dr. E. Lasker.

BLACK

WHITE White to play White obtains a quick win by two unexpected moves. Whtte Black

1. B-Kt8 RxB

2. K-B7 RxQ,

3. PxR

And mates in three moves at most.

n

GAME 156

A well-known ending by two famous playersj Dr. E. Laskcr and J. R. QapabUnca.

BLACK

White

1. KtxKt a. R-R 8 ch This surprisu^ move wins, s. ... I

3. K-B8

4. K X Kt and wins.

WHITE White to play

Black KtxKt

KtxR Kt-Ba

GAME ^57

Played at Brooklyn in 1887.

BLACK

W. R. Sands

IB

I fi 9WWm f:

S'SiH B4

W^Z/ZTE W. Steinttz White to play

Whtte W- Steinitz

Black W. R. Sands

1. P-K5 PxP

2. BxKt Q,xB

3. RX? P-B4 To prevent B-Kt 3 ch, but it allows—

4. Q-Kt6eh PxQ

5. PxP mate

N

GAME X58

Played at Ohnutc between Krejcife and Kudiclka. White gave the odd$ of his Queen's Bishop.

White Black

Kkejcik KudI£lka

I. ... B-K8

Black has retained his piece and now aims at winning another by P-Kt 4 as the White Q.is trapped.

BLACK KuoiELKA

WHITE Kjrejcik

Black to play

2. R-K R 2 P-Kt 4

3. PxP PxP

And he has succeeded.

4. KtxP KtxKt

5. Q:-Kt4ch

But we may be sure he did not expect this gift: of the Q,ueen.

5 •.. KtxQ,

6. PxKtch

The object of 2 R-K R a is now apparent.

6. ... K-Kt3

7. R-R 6 ch

And the gift of a Rook, too!

7. ,,.

8, R~B6ch 9..Kt-B5inate

KXR R-Kt3

GAME 159

Played at New Orleans, lyoy.

A nice ending by Capablanca who is a piece down.

White Amateur

I.

2.

3.

4.

5-

6.

7-

BxP

R-KBt

K-Kt I

K-Ri

BXP

RxR

BLACK

Black J. R. Capablanca

R-K7

Kt-K5 Kt-B 7 ch Kt-R 6 ch R-Kt7 f R~Kt 8 ch Kt-B 7 mate

R. Capablanca

WHITE Amateur

Black to play

Hayed at New York, 1940, White

GAME 160

Black ,P-R4

1. ...

2. P-R4 ■ P-Kt4 3- K-R 3

The only move which, however, allows a very pretty and sudden termination.

3. .. Q:'R8ch

4. KtxQ. P-Kt 5 mate

BLACK

t

1A

m ^m^

t

WHITE Black to play

GAME i6i

A highly interesting position by Dr. E. Lasker> showing very remarkable play with a Kt,

BLACK

m

'^m

WHITE White to play Wnrre BLAcac

1, Kt-Q6ch RxKt

2. R-Kt8ch KtxR , 3. B-Kt7ch KxB

4. QxPch KxQ If K~B I, 5 PxKt(Q) mate.

5. P-B8(Kt)ch

The lone Kt draws against seven pieces.

BLACK

WHITE Black to play

6. KtxRrch K-B2

7. KtxR?ch K-Q,2 I 8. KtxQ.

And White draws ea^y with some winning chances.

GAME 162

BLACK

WHITE White to play A position by Steinite showing an obvious but pretty win. Whtte Black

GAME 163

From a game played blindfold by Piilsbury. The lone Bishop ending. Pillsbury was said to be very proud of it.

Black Pn.LSBURy

WHim Amateur

1. QrR4

2. BxKP

3. B-Kt I

4. BxQ.

BLACK

Ci-B8ch (^.B6ch BxBmate

Pillsbury

■

t\

WHITE Amateur

White to play

GAME 164

A very fine cnd-gamc from the Vienna Tournament, i88r.

BLACK A. Mandel^aum

WHITE V. Hruby

Black to play

The ingenious part of the play begins.

BLACK A, Mandelbaum

GAME 165

From a ttumaznent in America.

In this position White played iBxPch, KxB; 2RxPch, K-R 3 and lost. Actually he missed a very brilliant win as follows.

WHrra BiACK

Adams Simonson

1. RxPch K-B I

m

Wi

Bl

WHITE Adams

White to play

GAME 166

A clever ending from a game between M. Kaiser and Rev. John Ovi'en, played at Liverpool.

BLACK RjEv, John Owen, M.A,

~Wy

'^4.tt.m

t

\±m±\

m m^

i

a Sit

^^ "^^ ""^

^ ^ ^

WHITE M. Kaiser White to play

White Black

M. Kjuser Rev. J«hn Owen, M.A.

1- R(Q.i)xKt A good sacrifice which leads to a forced win.

PxR

PxKt

K-Kta

P-B4

K-Ba

PxP

Q-Ki

Resigns

GAME K67

A well-known ending by Alekhine. Played at Trinidad ia 1939.

BLACK Amateur

This forces a win against any line of play.

1. ... RxR For if Q,X QP, 2 Q-B 8 ch follows.

2. Q:-K 7

A knock-out blow to which there is no reply whatever. Simple and very brilliant-

GAME 168

Position from a game played at Maritzburg in i939-Play proceeded as folLows—

White Biack

Dr. L. C, King A. K Campbell

I. KtxB BxQ

2- Kt(Kt5)-K6ch K-Kt3

3. R-Kt 8 ch K-R 4

BF^ACK A. E, Campbell

H

WHITE Dr. L. G.

White to play

Knrs

4- Kt-B4ch 5. Kt-B^raate If instead—

2. Q.XB ch

3. Kt(Kt 5)-K 6 ch

4. R-B 6 ch

5. Kt-B 4 ch

6. Kt-B 3 ch

7. P-R 3 ch

8. Kt-K 8 mate

K-R5

Kt-B 3

K-Kt3

K-R4

K-R5

K-Kt5

K-Kt6

GAME 169

A tournament garne that ran to 117 moves.

BLACX H. E. Biro

WHITE Major Hanham White to play

WHITE White to play White Black

1. R-B7CI1 K-K4

2. RxP

A very natural move indeed^ hut^-

12. ,.. K-B 5

and mate next move whatever White plays. Being two pawns up does not win an ending in this case.

GAME 171

An old time brilliant combination.

Whtte Deslocses

Q. KtxKt 3- Bxd

Black

KlESERlTZl^^

KtxP QxKt

BxBch

BLACK KiESE&rrzKY

WHITE Desloges Black to play

4. K-R 3 B-B T ch

5. K-R 4 IfP-B5, KtxP.

5. .., B-B 3 ch

6. K-R 5 R-Kt 3

7. R-Kt 2 Kt-Kt I A very pretty resource.

8. P-B5 R-R3ch

9. K-Kt4 RxQ, 10. P-B3 B-K4

Threatening mate in two by Kt-B 3 ch, K-Kt 5, P-R 3.

ti. B-K2 Kt-Bsch

12. K-B3 '■ KtxP

13. R-Kt8ch K-K2

14. RxB Kt-Kt4ch

15. K-Kt 4 P-R4ch

16. KxKt P-B3ch

17. K-Kt 6 R-Kt8ch

18. K-R 7 R X R and mates in a few moves.

GAME 172

A very peculiar ending.

White Black

Chapelle Journoud

1. R-K 3 P-Q,5

2. Q,-Kt3 PxR

3. Q,xQ, P-K 7 Resigns

The pawn position must be very rare indeed.

BLACK

JOUKNOU©

WHITE Chap£LLE

White to play

GAME 173

A lovely position from a game played about 1875. White has a forced mftte in thr«e moves &om the position on the diagram. It is difficult to solve.

BLACK

WHITE White to play I

White Black

1. Kt-B4 After this quiet opening move it is mate in two more moves, however Black plays.

I. ... Q;"Kt6

If KtxR, 2 QrQ.8 mate. Or RxR; 2 Kt-K 6 ch, K-B 3; 3 Q-B 8 mate. And JfB-Kt 6, then 2 B-Kt 6 ch, KxBj 3 Q-R 5 mate.

2 B-Kt 6 ch and mates next move, because 5" K x B, 3 Q^-R 5. Or Q.X B, 3 Kt-K 6. Or Kt x B, 3 CHi 8 mate.

A fine problem from actual pJay.

GAME Z74

In the following peculiar position White, wkh a Rook to the good, has a lost game.

BLACK J, A. Lewk

WHITE

E. Spencer

GAME 175

Played in 1849-

In this position White Wy capturing the R P tics i^ his a^nd B, allowing B lack a good combination.

Black

Whfte HORWITZ

1. BxP

2. P-aKt 4

3. PxP

4. a^-K I

A welUpIanned attack.

5. PxP

6. K-R I

7. RxP

8. Ktxa

Harrwitz

R-Ri

Castles

PXP

P-K4

B-Kt 5 ch PxP

axR

RxRch

9. K-R 2 ro, P-Kt 3 The position cfthe Q,is fatal, ro. ♦, ►

11, K-Kt2

12. B-Kt6

13, P-R4

14. K-R3 Resigns

BLACK

B-B2

BxKt Q,R-K B E

P-Q.5

Q.R-B7ch

P-R4 HarrWitz

IS B#|

^^^

:^^^

■1

WHITE HORWTTZ

White to play